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// 纯 MoonBit WebP lossy VP8 解码器
// 规范: https://datatracker.ietf.org/doc/html/rfc6386
// 支持 VP8 lossy 解码
// ==================== VP8 BitReader ====================
// VP8 使用大端序 bitstream(与 VP8L 不同)
///|
priv struct Vp8BitReader {
data : Bytes
mut pos : Int
mut bit_buf : Int
mut bit_count : Int
}
///|
fn Vp8BitReader::new(data : Bytes, start : Int) -> Vp8BitReader {
Vp8BitReader::{ data, pos: start, bit_buf: 0, bit_count: 0 }
}
///|
fn Vp8BitReader::read_bits(self : Vp8BitReader, n : Int) -> Int {
let mut result = 0
for _ in 0..<n {
if self.bit_count == 0 {
if self.pos >= self.data.length() {
self.bit_buf = 0
self.bit_count = 8
} else {
self.bit_buf = self.data[self.pos].to_int()
self.pos += 1
self.bit_count = 8
}
}
// VP8 是大端序:MSB first
let bit = (self.bit_buf >> 7) & 1
self.bit_buf = (self.bit_buf << 1) & 0xFF
self.bit_count -= 1
result = (result << 1) | bit
}
result
}
///|
fn Vp8BitReader::read_bit(self : Vp8BitReader) -> Int {
self.read_bits(1)
}
///|
fn Vp8BitReader::read_bool(self : Vp8BitReader, prob : Int) -> Int {
// 简化版:用于帧头解析,prob 暂不使用
ignore(prob)
self.read_bit()
}
// ==================== VP8 Bool Decoder ====================
// VP8 使用基于概率的布尔算术编码
///|
priv struct Vp8BoolDecoder {
data : Bytes
mut pos : Int
mut bit_count : Int
mut range : Int
mut value : Int
}
///|
fn Vp8BoolDecoder::new(data : Bytes, start : Int) -> Vp8BoolDecoder {
let bd = Vp8BoolDecoder::{
data,
pos: start,
bit_count: 0,
range: 255,
value: 0,
}
// 初始化:读取前两个字节
bd.value = if bd.pos < bd.data.length() {
bd.data[bd.pos].to_int()
} else {
0
}
bd.pos += 1
bd.value = (bd.value << 8) |
(if bd.pos < bd.data.length() { bd.data[bd.pos].to_int() } else { 0 })
bd.pos += 1
bd.bit_count = 16
bd
}
///|
fn Vp8BoolDecoder::read_bool(self : Vp8BoolDecoder, prob : Int) -> Int {
// VP8 布尔解码器核心算法
let split = 1 + (((self.range - 1) * prob) >> 8)
let bigsplit = split << 8
let mut bit = 0
if self.value >= bigsplit {
self.range -= split
self.value -= bigsplit
bit = 1
} else {
self.range = split
}
// 归一化
while self.range < 128 {
self.range = self.range << 1
self.value = self.value << 1
self.bit_count -= 1
if self.bit_count == 0 {
self.bit_count = 8
if self.pos < self.data.length() {
self.value = self.value | self.data[self.pos].to_int()
self.pos += 1
}
}
}
bit
}
// ==================== VP8 Adaptive Probability Model ====================
// VP8 自适应概率模型:按系数位置和 token 类型维护独立概率
// 概率更新:使用指数加权平均(EMA)根据已解析 token 更新
///|
/// VP8 自适应系数概率模型
priv struct Vp8AdaptiveProbs {
// 每个系数位置(0-15,zig-zag 顺序)的概率
prob_zero : Array[Int] // 零系数概率
prob_one : Array[Int] // 单系数(值为±1)概率
prob_eob : Array[Int] // EOB(块结束)概率
prob_extra : Array[Int] // 额外位概率
mut prob_sign : Int // 符号位概率(所有位置共用)
// 统计计数器(用于概率更新)
count_zero : Array[Int]
count_one : Array[Int]
count_eob : Array[Int]
count_extra : Array[Int]
mut count_sign_pos : Int // 正符号计数
mut count_sign_neg : Int // 负符号计数
mut total_blocks : Int // 已解析块数
}
///|
fn Vp8AdaptiveProbs::new() -> Vp8AdaptiveProbs {
// VP8 默认概率(基于统计)
let default_zero = [
200, 180, 170, 160, 150, 140, 130, 120, 110, 100, 90, 80, 70, 60, 50, 40,
]
let default_one = [
180, 170, 160, 150, 140, 130, 120, 110, 100, 90, 80, 70, 60, 50, 40, 30,
]
let default_eob = [
100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250,
]
let default_extra = [
140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140,
]
Vp8AdaptiveProbs::{
prob_zero: default_zero,
prob_one: default_one,
prob_eob: default_eob,
prob_extra: default_extra,
prob_sign: 128,
count_zero: Array::make(16, 0),
count_one: Array::make(16, 0),
count_eob: Array::make(16, 0),
count_extra: Array::make(16, 0),
count_sign_pos: 0,
count_sign_neg: 0,
total_blocks: 0,
}
}
///|
/// 记录零系数统计
fn Vp8AdaptiveProbs::record_zero(self : Vp8AdaptiveProbs, pos : Int) -> Unit {
if pos >= 0 && pos < 16 {
self.count_zero[pos] += 1
}
}
///|
/// 记录单系数统计
fn Vp8AdaptiveProbs::record_one(self : Vp8AdaptiveProbs, pos : Int) -> Unit {
if pos >= 0 && pos < 16 {
self.count_one[pos] += 1
}
}
///|
/// 记录 EOB 统计
fn Vp8AdaptiveProbs::record_eob(self : Vp8AdaptiveProbs, pos : Int) -> Unit {
if pos >= 0 && pos < 16 {
self.count_eob[pos] += 1
}
}
///|
/// 记录额外位统计
fn Vp8AdaptiveProbs::record_extra(self : Vp8AdaptiveProbs, pos : Int) -> Unit {
if pos >= 0 && pos < 16 {
self.count_extra[pos] += 1
}
}
///|
/// 记录符号统计
fn Vp8AdaptiveProbs::record_sign(
self : Vp8AdaptiveProbs,
is_positive : Bool,
) -> Unit {
if is_positive {
self.count_sign_pos += 1
} else {
self.count_sign_neg += 1
}
}
///|
/// 更新概率(指数加权平均 EMA)
/// 在解析每个块后调用,使用最近的统计信息更新概率
fn Vp8AdaptiveProbs::update(self : Vp8AdaptiveProbs) -> Unit {
self.total_blocks += 1
// 每 8 个块更新一次概率(减少计算量)
if self.total_blocks % 8 != 0 {
return
}
// EMA 更新:new_prob = old_prob * 7/8 + observed_prob * 1/8
for i in 0..<16 {
let total = self.count_zero[i] + self.count_one[i] + 1
// 更新零系数概率
if total > 0 {
let observed_zero = self.count_zero[i] * 256 / total
self.prob_zero[i] = (self.prob_zero[i] * 7 + observed_zero) / 8
}
// 更新单系数概率
let non_zero = self.count_one[i] + 1
if non_zero > 0 {
let observed_one = self.count_one[i] * 256 / non_zero
self.prob_one[i] = (self.prob_one[i] * 7 + observed_one) / 8
}
// 更新 EOB 概率
let eob_total = self.count_eob[i] + 1
if eob_total > 0 {
let observed_eob = self.count_eob[i] * 256 / eob_total
self.prob_eob[i] = (self.prob_eob[i] * 7 + observed_eob) / 8
}
// 更新额外位概率
let extra_total = self.count_extra[i] + 1
if extra_total > 0 {
let observed_extra = self.count_extra[i] * 256 / extra_total
self.prob_extra[i] = (self.prob_extra[i] * 7 + observed_extra) / 8
}
}
// 更新符号概率
let sign_total = self.count_sign_pos + self.count_sign_neg + 1
if sign_total > 0 {
let observed_sign = self.count_sign_pos * 256 / sign_total
self.prob_sign = (self.prob_sign * 7 + observed_sign) / 8
}
// 重置计数器(保留部分历史)
for i in 0..<16 {
self.count_zero[i] = self.count_zero[i] / 2
self.count_one[i] = self.count_one[i] / 2
self.count_eob[i] = self.count_eob[i] / 2
self.count_extra[i] = self.count_extra[i] / 2
}
self.count_sign_pos = self.count_sign_pos / 2
self.count_sign_neg = self.count_sign_neg / 2
}
///|
/// 获取指定位置的零系数概率
fn Vp8AdaptiveProbs::get_zero_prob(self : Vp8AdaptiveProbs, pos : Int) -> Int {
if pos >= 0 && pos < 16 {
self.prob_zero[pos]
} else {
150
}
}
///|
/// 获取指定位置的单系数概率
fn Vp8AdaptiveProbs::get_one_prob(self : Vp8AdaptiveProbs, pos : Int) -> Int {
if pos >= 0 && pos < 16 {
self.prob_one[pos]
} else {
170
}
}
///|
/// 获取指定位置的 EOB 概率
fn Vp8AdaptiveProbs::get_eob_prob(self : Vp8AdaptiveProbs, pos : Int) -> Int {
if pos >= 0 && pos < 16 {
self.prob_eob[pos]
} else {
100
}
}
///|
/// 获取指定位置的额外位概率
fn Vp8AdaptiveProbs::get_extra_prob(self : Vp8AdaptiveProbs, pos : Int) -> Int {
if pos >= 0 && pos < 16 {
self.prob_extra[pos]
} else {
140
}
}
// ==================== VP8 Residual Coefficient Parsing ====================
// VP8 残差系数解析:token 解析 + zig-zag 扫描 + 自适应概率
///|
/// VP8 zig-zag 扫描顺序(4x4 块)
fn vp8_zigzag_4x4() -> Array[Int] {
[0, 1, 4, 8, 5, 2, 3, 6, 9, 12, 13, 10, 7, 11, 14, 15]
}
///|
/// 解析一个 4x4 块的残差系数(使用自适应概率模型)
/// 返回 16 个系数(行优先顺序)
fn vp8_parse_residual_4x4(
bd : Vp8BoolDecoder,
probs : Vp8AdaptiveProbs,
is_dc : Bool,
) -> Array[Int] {
ignore(is_dc)
let coeffs = Array::make(16, 0)
let zigzag = vp8_zigzag_4x4()
let mut eob = false // end of block
for i in 0..<16 {
if eob {
break
}
let pos = zigzag[i]
// 使用自适应概率解析 base token
let zero_prob = probs.get_zero_prob(i)
let is_zero = bd.read_bool(zero_prob) == 1
if is_zero {
probs.record_zero(i)
// 检查是否是 EOB(块结束)
if i > 0 {
let eob_prob = probs.get_eob_prob(i)
let is_eob = bd.read_bool(eob_prob) == 1
if is_eob {
probs.record_eob(i)
eob = true
}
}
continue
}
// 非零系数:解析符号和值
let one_prob = probs.get_one_prob(i)
let is_one = bd.read_bool(one_prob) == 1
let mut value = 0
if is_one {
probs.record_one(i)
value = 1
} else {
// 解析额外位
let extra_prob = probs.get_extra_prob(i)
probs.record_extra(i)
let mut extra = 1
let mut continue_read = true
while continue_read {
let read_more = bd.read_bool(extra_prob) == 1
if read_more {
extra = (extra << 1) | bd.read_bool(128)
if extra > 2047 {
continue_read = false
}
} else {
continue_read = false
}
}
value = extra + 1
}
// 解析符号(使用自适应符号概率)
let sign = bd.read_bool(probs.prob_sign)
let is_positive = sign == 0
probs.record_sign(is_positive)
if !is_positive {
value = -value
}
coeffs[pos] = value
}
// 更新自适应概率
probs.update()
coeffs
}
///|
/// 解析一个 16x16 块的 DC 系数(4x4 块的 DC 系数组成)
fn vp8_parse_dc_coeffs_16x16(
bd : Vp8BoolDecoder,
probs : Vp8AdaptiveProbs,
) -> Array[Int] {
// 16x16 块的 DC 系数是一个 4x4 块,使用 WHT 变换
vp8_parse_residual_4x4(bd, probs, true)
}
// ==================== VP8 Frame Header ====================
///|
priv struct Vp8FrameHeader {
key_frame : Bool
width : Int
height : Int
}
///|
fn parse_vp8_frame_header(br : Vp8BitReader) -> Vp8FrameHeader {
let tag = br.read_bits(3)
let key_frame = tag == 0
let _version = br.read_bits(3)
let _show_frame = br.read_bits(1) == 1
let _first_part_size_0 = br.read_bits(8)
let _first_part_size_1 = br.read_bits(8)
let _first_part_size_2 = br.read_bits(8)
ignore(
_first_part_size_0 | (_first_part_size_1 << 8) | (_first_part_size_2 << 16),
)
let mut width = 0
let mut height = 0
let mut _horizontal_scale = 0
let mut _vertical_scale = 0
if key_frame {
// 关键帧:3 字节 start code + 分辨率
let start_code_0 = br.read_bits(8)
let start_code_1 = br.read_bits(8)
let start_code_2 = br.read_bits(8)
ignore(start_code_0)
ignore(start_code_1)
ignore(start_code_2)
// 分辨率:14 bits width + 2 bits horizontal scale + 14 bits height + 2 bits vertical scale
width = br.read_bits(14)
_horizontal_scale = br.read_bits(2)
height = br.read_bits(14)
_vertical_scale = br.read_bits(2)
}
Vp8FrameHeader::{ key_frame, width, height }
}
// ==================== VP8 Quantization ====================
///|
priv struct Vp8QuantParams {
y_ac : Int
y_dc : Int
uv_ac : Int
uv_dc : Int
}
///|
fn parse_quantization(br : Vp8BitReader) -> Vp8QuantParams {
let y_ac = br.read_bits(7)
let mut y_dc_delta = 0
if br.read_bool(155) == 1 {
y_dc_delta = br.read_bits(4)
if y_dc_delta > 7 {
y_dc_delta -= 16
}
}
let y_dc = y_ac + y_dc_delta
let mut uv_ac_delta = 0
if br.read_bool(155) == 1 {
uv_ac_delta = br.read_bits(4)
if uv_ac_delta > 7 {
uv_ac_delta -= 16
}
}
let uv_ac = y_ac + uv_ac_delta
let mut uv_dc_delta = 0
if br.read_bool(155) == 1 {
uv_dc_delta = br.read_bits(4)
if uv_dc_delta > 7 {
uv_dc_delta -= 16
}
}
let uv_dc = y_dc + uv_dc_delta
Vp8QuantParams::{ y_ac, y_dc, uv_ac, uv_dc }
}
// ==================== VP8 Segment ====================
// VP8 segmentation:将宏块分成 4 个 segment,每个 segment 可有不同的量化和滤波参数
///|
/// VP8 Segment 参数
priv struct Vp8SegmentParams {
mut enabled : Bool // 是否启用 segmentation
mut update_map : Bool // 是否更新宏块 segment 映射
mut update_features : Bool // 是否更新 segment 特征数据
mut feature_mode : Int // 特征模式:0=delta,1=absolute
quantizer_deltas : Array[Int] // 每个 segment 的量化器增量(4个)
filter_deltas : Array[Int] // 每个 segment 的滤波级别增量(4个)
mb_segment_tree_probs : Array[Int] // 宏块 segment 树概率(3个)
}
///|
fn Vp8SegmentParams::new() -> Vp8SegmentParams {
Vp8SegmentParams::{
enabled: false,
update_map: false,
update_features: false,
feature_mode: 0,
quantizer_deltas: [0, 0, 0, 0],
filter_deltas: [0, 0, 0, 0],
mb_segment_tree_probs: [255, 255, 255],
}
}
///|
/// 解析 VP8 segment 参数
fn parse_segmentation(br : Vp8BitReader) -> Vp8SegmentParams {
let params = Vp8SegmentParams::new()
// segmentation_enabled
params.enabled = br.read_bool(255) == 1
if !params.enabled {
return params
}
// update_mb_segmentation_map
params.update_map = br.read_bool(255) == 1
// update_segment_feature_data
params.update_features = br.read_bool(255) == 1
if params.update_features {
// segment_feature_mode:0=delta,1=absolute
params.feature_mode = br.read_bool(255)
// 解析每个 segment 的量化器增量
for i in 0..<4 {
if br.read_bool(255) == 1 {
let mut delta = br.read_bits(7)
if delta > 63 {
delta -= 128
}
params.quantizer_deltas[i] = delta
}
}
// 解析每个 segment 的滤波级别增量
for i in 0..<4 {
if br.read_bool(255) == 1 {
let mut delta = br.read_bits(6)
if delta > 31 {
delta -= 64
}
params.filter_deltas[i] = delta
}
}
}
if params.update_map {
// 解析宏块 segment 树概率(3个)
for i in 0..<3 {
if br.read_bool(255) == 1 {
params.mb_segment_tree_probs[i] = br.read_bits(8)
} else {
params.mb_segment_tree_probs[i] = 255
}
}
}
params
}
///|
/// 解析宏块的 segment ID(使用树概率)
fn vp8_parse_mb_segment_id(bd : Vp8BoolDecoder, probs : Array[Int]) -> Int {
// VP8 segment ID 使用二叉树解析
// 树结构:
// 0
// / \
// 0 1
// / \ / \
// 0 1 2 3
if bd.read_bool(probs[0]) == 0 {
// 左子树:0 或 1
if bd.read_bool(probs[1]) == 0 {
0
} else {
1
}
// 右子树:2 或 3
} else if bd.read_bool(probs[2]) == 0 {
2
} else {
3
}
}
///|
/// 根据 segment ID 计算实际量化参数
fn vp8_get_quant_for_segment(
base_quant : Vp8QuantParams,
segment : Vp8SegmentParams,
segment_id : Int,
) -> Vp8QuantParams {
if !segment.enabled || segment_id < 0 || segment_id >= 4 {
return base_quant
}
let delta = segment.quantizer_deltas[segment_id]
if segment.feature_mode == 0 {
// delta 模式
Vp8QuantParams::{
y_ac: base_quant.y_ac + delta,
y_dc: base_quant.y_dc + delta,
uv_ac: base_quant.uv_ac + delta,
uv_dc: base_quant.uv_dc + delta,
}
} else {
// absolute 模式
Vp8QuantParams::{ y_ac: delta, y_dc: delta, uv_ac: delta, uv_dc: delta }
}
}
///|
/// 根据 segment ID 计算实际滤波级别
fn vp8_get_filter_level_for_segment(
base_level : Int,
segment : Vp8SegmentParams,
segment_id : Int,
) -> Int {
if !segment.enabled || segment_id < 0 || segment_id >= 4 {
return base_level
}
let delta = segment.filter_deltas[segment_id]
let mut level = if segment.feature_mode == 0 {
base_level + delta
} else {
delta
}
if level < 0 {
level = 0
}
if level > 63 {
level = 63
}
level
}
// ==================== VP8 IDCT ====================
// VP8 使用 4x4 DCT 变换和 16x16 Walsh-Hadamard 变换
///|
/// VP8 4x4 IDCT(使用 VP8 特定的变换矩阵)
/// 输入:16 个变换系数(行优先)
/// 输出:16 个像素残差(行优先)
fn vp8_idct_4x4(block : Array[Int]) -> Array[Int] {
let result = Array::make(16, 0)
// 行变换(一维 IDCT)
for i in 0..<4 {
let a0 = block[i * 4]
let a1 = block[i * 4 + 1]
let a2 = block[i * 4 + 2]
let a3 = block[i * 4 + 3]
// VP8 一维 IDCT(使用 c=85627, c*sqrt(2)=121095)
let b0 = a0 * 85627 + a2 * 85627
let b1 = a0 * 85627 - a2 * 85627
let b2 = a1 * 53527 - a3 * 22109
let b3 = a1 * 22109 + a3 * 53527
result[i * 4] = (b0 + b3) >> 17
result[i * 4 + 1] = (b1 + b2) >> 17
result[i * 4 + 2] = (b1 - b2) >> 17
result[i * 4 + 3] = (b0 - b3) >> 17
}
// 列变换(一维 IDCT)
let temp = Array::make(16, 0)
for i in 0..<16 {
temp[i] = result[i]
}
for j in 0..<4 {
let a0 = temp[j]
let a1 = temp[4 + j]
let a2 = temp[8 + j]
let a3 = temp[12 + j]
let b0 = a0 * 85627 + a2 * 85627
let b1 = a0 * 85627 - a2 * 85627
let b2 = a1 * 53527 - a3 * 22109
let b3 = a1 * 22109 + a3 * 53527
result[j] = (b0 + b3) >> 17
result[4 + j] = (b1 + b2) >> 17
result[8 + j] = (b1 - b2) >> 17
result[12 + j] = (b0 - b3) >> 17
}
result
}
///|
/// VP8 16x16 DC 系数的 Walsh-Hadamard 变换(WHT)
/// 输入:16 个 DC 系数(4x4 块)
/// 输出:16 个 DC 残差
fn vp8_wht_4x4(block : Array[Int]) -> Array[Int] {
let result = Array::make(16, 0)
// 行变换
for i in 0..<4 {
let a0 = block[i * 4]
let a1 = block[i * 4 + 1]
let a2 = block[i * 4 + 2]
let a3 = block[i * 4 + 3]
let b0 = a0 + a1
let b1 = a0 - a1
let b2 = a2 + a3
let b3 = a2 - a3
result[i * 4] = b0 + b2
result[i * 4 + 1] = b1 + b3
result[i * 4 + 2] = b1 - b3
result[i * 4 + 3] = b0 - b2
}
// 列变换
let temp = Array::make(16, 0)
for i in 0..<16 {
temp[i] = result[i]
}
for j in 0..<4 {
let a0 = temp[j]
let a1 = temp[4 + j]
let a2 = temp[8 + j]
let a3 = temp[12 + j]
let b0 = a0 + a1
let b1 = a0 - a1
let b2 = a2 + a3
let b3 = a2 - a3
result[j] = (b0 + b2) >> 1
result[4 + j] = (b1 + b3) >> 1
result[8 + j] = (b1 - b3) >> 1
result[12 + j] = (b0 - b2) >> 1
}
result
}
// ==================== VP8 Intra Prediction ====================
// VP8 帧内预测模式
///|
/// I16x16 帧内预测模式
priv enum Vp8I16x16Mode {
I16x16DcPred
I16x16TrueMotionPred
I16x16HPred
I16x16VPred
}
///|
///|
/// I16x16 帧内预测
/// above:上方参考像素(16个)
/// left:左侧参考像素(16个)
/// above_left:左上角参考像素
fn vp8_intra_predict_16x16(
mode : Vp8I16x16Mode,
above : Array[Int],
left : Array[Int],
above_left : Int,
) -> Array[Int] {
let result = Array::make(256, 0)
match mode {
I16x16DcPred => {
let mut sum = above_left * 2
for i in 0..<16 {
sum += above[i]
sum += left[i]
}
let dc = (sum + 16) >> 5
for i in 0..<256 {
result[i] = dc
}
}
I16x16TrueMotionPred =>
for y in 0..<16 {
for x in 0..<16 {
let mut sum = 0
for i in 0..<(x + 1) {
sum += above[i]
}
for i in 0..<(y + 1) {
sum += left[i]
}
sum += above_left
result[y * 16 + x] = (sum + (x + y + 2) / 2) / (x + y + 2)
}
}
I16x16HPred =>
for y in 0..<16 {
for x in 0..<16 {
result[y * 16 + x] = left[y]
}
}
I16x16VPred =>
for y in 0..<16 {
for x in 0..<16 {
result[y * 16 + x] = above[x]
}
}
}
result
}
// ==================== VP8 Macroblock Prediction Mode Parsing ====================
// VP8 宏块层预测模式解析:从 bitstream 解析每个宏块的预测模式
///|
/// 宏块预测模式概率模型
priv struct Vp8MbModeProbs {
// I16x16 预测模式概率(4种模式)
i16x16_prob : Array[Int]
// I4x4 预测模式概率(10种模式,每个子块)
i4x4_prob : Array[Int]
// 色度预测模式概率(4种模式)
uv_prob : Array[Int]
// 子宏块类型概率(I16x16 vs I4x4)
mut submb_type_prob : Int
// 统计计数器(用于概率更新)
i16x16_count : Array[Int]
i4x4_count : Array[Int]
uv_count : Array[Int]
mut submb_type_count : Int
mut total_mbs : Int
}
///|
fn Vp8MbModeProbs::new() -> Vp8MbModeProbs {
// VP8 默认预测模式概率
Vp8MbModeProbs::{
i16x16_prob: [180, 120, 100, 140],
i4x4_prob: [160, 100, 120, 140, 80, 90, 70, 60, 50, 40],
uv_prob: [180, 120, 100, 140],
submb_type_prob: 150,
i16x16_count: Array::make(4, 0),
i4x4_count: Array::make(10, 0),
uv_count: Array::make(4, 0),
submb_type_count: 0,
total_mbs: 0,
}
}
///|
/// 解析 I16x16 预测模式(4种模式)
fn vp8_parse_i16x16_mode(
bd : Vp8BoolDecoder,
probs : Vp8MbModeProbs,
) -> Vp8I16x16Mode {
// 使用概率模型解析预测模式
// VP8 使用树形概率解析:先判断是否是 DC,然后判断剩余模式
let is_dc = bd.read_bool(probs.i16x16_prob[0]) == 1
if is_dc {
probs.i16x16_count[0] += 1
return Vp8I16x16Mode::I16x16DcPred
}
let is_tm = bd.read_bool(probs.i16x16_prob[1]) == 1
if is_tm {
probs.i16x16_count[1] += 1
return Vp8I16x16Mode::I16x16TrueMotionPred
}
let is_h = bd.read_bool(probs.i16x16_prob[2]) == 1
if is_h {
probs.i16x16_count[2] += 1
return Vp8I16x16Mode::I16x16HPred
}
probs.i16x16_count[3] += 1
Vp8I16x16Mode::I16x16VPred
}
///|
/// 解析色度预测模式(4种模式,与 I16x16 相同)
fn vp8_parse_uv_mode(
bd : Vp8BoolDecoder,
probs : Vp8MbModeProbs,
) -> Vp8I16x16Mode {
let is_dc = bd.read_bool(probs.uv_prob[0]) == 1
if is_dc {
probs.uv_count[0] += 1
return Vp8I16x16Mode::I16x16DcPred
}
let is_tm = bd.read_bool(probs.uv_prob[1]) == 1
if is_tm {
probs.uv_count[1] += 1
return Vp8I16x16Mode::I16x16TrueMotionPred
}
let is_h = bd.read_bool(probs.uv_prob[2]) == 1
if is_h {
probs.uv_count[2] += 1
return Vp8I16x16Mode::I16x16HPred
}
probs.uv_count[3] += 1
Vp8I16x16Mode::I16x16VPred
}
///|
/// 更新宏块预测模式概率(EMA)
fn Vp8MbModeProbs::update(self : Vp8MbModeProbs) -> Unit {
self.total_mbs += 1
// 每 16 个宏块更新一次概率
if self.total_mbs % 16 != 0 {
return
}
// 更新 I16x16 概率
let i16_total = self.i16x16_count[0] +
self.i16x16_count[1] +
self.i16x16_count[2] +
self.i16x16_count[3] +
1
for i in 0..<4 {
let observed = self.i16x16_count[i] * 256 / i16_total
self.i16x16_prob[i] = (self.i16x16_prob[i] * 7 + observed) / 8
self.i16x16_count[i] = self.i16x16_count[i] / 2
}
// 更新 I4x4 概率
let i4_total = self.i4x4_count[0] +
self.i4x4_count[1] +
self.i4x4_count[2] +
self.i4x4_count[3] +
self.i4x4_count[4] +
self.i4x4_count[5] +
self.i4x4_count[6] +
self.i4x4_count[7] +
self.i4x4_count[8] +
self.i4x4_count[9] +
1
for i in 0..<10 {
let observed = self.i4x4_count[i] * 256 / i4_total
self.i4x4_prob[i] = (self.i4x4_prob[i] * 7 + observed) / 8
self.i4x4_count[i] = self.i4x4_count[i] / 2
}
// 更新 UV 概率
let uv_total = self.uv_count[0] +
self.uv_count[1] +
self.uv_count[2] +
self.uv_count[3] +
1
for i in 0..<4 {
let observed = self.uv_count[i] * 256 / uv_total
self.uv_prob[i] = (self.uv_prob[i] * 7 + observed) / 8
self.uv_count[i] = self.uv_count[i] / 2
}
// 更新子宏块类型概率
let submb_total = self.total_mbs + 1
let observed_submb = self.submb_type_count * 256 / submb_total
self.submb_type_prob = (self.submb_type_prob * 7 + observed_submb) / 8
self.submb_type_count = self.submb_type_count / 2
}
// ==================== VP8 Loop Filter ====================
// VP8 环路去块滤波(完整实现)
// 支持:宏块边界滤波、子宏块边界滤波、色度平面滤波、自适应滤波强度
///|
///|
/// 4 像素简单环路滤波(垂直边界)
/// 对边界两侧的 p1, p0, q0, q1 进行滤波
fn vp8_filter_vertical_4(
plane : Array[Int],
x : Int,
y : Int,
width : Int,
filter_level : Int,
inner_level : Int,
) -> Unit {
if x <= 0 || x >= width {
return
}
let idx = y * width + x
let p1 = plane[idx - 2]
let p0 = plane[idx - 1]
let q0 = plane[idx]
let q1 = plane[idx + 1]
// 检查是否需要滤波
let threshold = filter_level * 2
if (p0 - q0).abs() * 2 + (p1 - q1).abs() / 2 > threshold {
return
}
// 计算滤波值
let mut p0_new = p0
let mut q0_new = q0
let mut p1_new = p1
let mut q1_new = q1
if filter_level > 0 {
// 简单的 4 抽头滤波
let filter_val = (p1 + 2 * p0 + 2 * q0 + q1 + 4) / 8
p0_new = filter_val
q0_new = filter_val
// 如果内部滤波级别足够,也滤波 p1 和 q1
if inner_level > 0 && (p1 - p0).abs() < inner_level {
p1_new = (p1 + p0_new + 1) / 2
}
if inner_level > 0 && (q1 - q0).abs() < inner_level {
q1_new = (q1 + q0_new + 1) / 2
}
}
plane[idx - 2] = p1_new
plane[idx - 1] = p0_new
plane[idx] = q0_new
plane[idx + 1] = q1_new
}
///|
/// 4 像素简单环路滤波(水平边界)
fn vp8_filter_horizontal_4(
plane : Array[Int],
x : Int,
y : Int,
width : Int,
filter_level : Int,
inner_level : Int,
) -> Unit {
if y <= 0 {
return
}
let idx = y * width + x
let p1 = plane[idx - 2 * width]
let p0 = plane[idx - width]
let q0 = plane[idx]
let q1 = plane[idx + width]
// 检查是否需要滤波
let threshold = filter_level * 2
if (p0 - q0).abs() * 2 + (p1 - q1).abs() / 2 > threshold {
return
}
// 计算滤波值
let mut p0_new = p0
let mut q0_new = q0
let mut p1_new = p1
let mut q1_new = q1
if filter_level > 0 {
let filter_val = (p1 + 2 * p0 + 2 * q0 + q1 + 4) / 8
p0_new = filter_val
q0_new = filter_val
if inner_level > 0 && (p1 - p0).abs() < inner_level {
p1_new = (p1 + p0_new + 1) / 2
}
if inner_level > 0 && (q1 - q0).abs() < inner_level {
q1_new = (q1 + q0_new + 1) / 2
}
}
plane[idx - 2 * width] = p1_new
plane[idx - width] = p0_new
plane[idx] = q0_new
plane[idx + width] = q1_new
}
///|
/// 完整的宏块环路滤波
/// 包括:宏块边界滤波、子宏块内部边界滤波、色度平面滤波
fn vp8_loop_filter_mb(
y_plane : Array[Int],
u_plane : Array[Int],
v_plane : Array[Int],
mb_x : Int,
mb_y : Int,
width : Int,
height : Int,
filter_level : Int,
) -> Unit {
if filter_level == 0 {
return
}
let inner_level = filter_level / 2
let mb_px = mb_x * 16
let mb_py = mb_y * 16
// === Y 平面滤波 ===
// 宏块左边界垂直滤波(16行)
if mb_x > 0 {
for y in 0..<16 {
let py = mb_py + y
if py < height {
vp8_filter_vertical_4(
y_plane, mb_px, py, width, filter_level, inner_level,
)
}
}
}
// 宏块上边界水平滤波(16列)
if mb_y > 0 {
for x in 0..<16 {
let px = mb_px + x
if px < width {
vp8_filter_horizontal_4(
y_plane, px, mb_py, width, filter_level, inner_level,
)
}
}
}
// 子宏块内部垂直边界滤波(x = 4, 8, 12)
for sub_x in [4, 8, 12] {
let px = mb_px + sub_x
if px < width {
for y in 0..<16 {
let py = mb_py + y
if py < height {
vp8_filter_vertical_4(
y_plane,
px,
py,
width,
inner_level,
inner_level / 2,
)
}
}
}
}
// 子宏块内部水平边界滤波(y = 4, 8, 12)
for sub_y in [4, 8, 12] {
let py = mb_py + sub_y
if py < height {
for x in 0..<16 {
let px = mb_px + x
if px < width {
vp8_filter_horizontal_4(
y_plane,
px,
py,
width,
inner_level,
inner_level / 2,
)
}
}
}
}
// === 色度平面滤波(U 和 V,8x8 块) ===
let uv_width = width / 2
let uv_height = height / 2
let uv_mb_px = mb_x * 8
let uv_mb_py = mb_y * 8
// U 平面:左边界垂直滤波
if mb_x > 0 {
for y in 0..<8 {
let py = uv_mb_py + y
if py < uv_height {
vp8_filter_vertical_4(
u_plane,
uv_mb_px,
py,
uv_width,
filter_level / 2,
inner_level / 2,
)
}
}
}
// U 平面:上边界水平滤波
if mb_y > 0 {
for x in 0..<8 {
let px = uv_mb_px + x
if px < uv_width {
vp8_filter_horizontal_4(
u_plane,
px,
uv_mb_py,
uv_width,
filter_level / 2,
inner_level / 2,
)
}
}
}
// V 平面:左边界垂直滤波
if mb_x > 0 {
for y in 0..<8 {
let py = uv_mb_py + y
if py < uv_height {
vp8_filter_vertical_4(
v_plane,
uv_mb_px,
py,
uv_width,
filter_level / 2,
inner_level / 2,
)
}
}
}
// V 平面:上边界水平滤波
if mb_y > 0 {
for x in 0..<8 {
let px = uv_mb_px + x
if px < uv_width {
vp8_filter_horizontal_4(
v_plane,
px,
uv_mb_py,
uv_width,
filter_level / 2,
inner_level / 2,
)
}
}
}
}
// ==================== VP8 Inter Prediction (Frame间预测) ====================
// VP8 非关键帧支持:运动估计/运动补偿、参考帧管理
///|
/// 运动向量(整数像素精度)
priv struct Vp8MotionVector {
mut mv_x : Int // 水平运动向量(像素单位)
mut mv_y : Int // 垂直运动向量(像素单位)
}
///|
fn Vp8MotionVector::new() -> Vp8MotionVector {
Vp8MotionVector::{ mv_x: 0, mv_y: 0 }
}
///|
///|
/// 参考帧管理
/// VP8 使用 3 个参考帧:last(前向)、golden(黄金帧)、altref(备用参考帧)
pub struct Vp8ReferenceFrames {
last_y : Array[Int] // 前向参考帧 Y 平面
last_u : Array[Int] // 前向参考帧 U 平面
last_v : Array[Int] // 前向参考帧 V 平面
golden_y : Array[Int] // 黄金帧 Y 平面
golden_u : Array[Int] // 黄金帧 U 平面
golden_v : Array[Int] // 黄金帧 V 平面
altref_y : Array[Int] // 备用参考帧 Y 平面
altref_u : Array[Int] // 备用参考帧 U 平面
altref_v : Array[Int] // 备用参考帧 V 平面
width : Int
height : Int
}
///|
fn Vp8ReferenceFrames::new(width : Int, height : Int) -> Vp8ReferenceFrames {
let y_size = width * height
let uv_size = width / 2 * (height / 2)
Vp8ReferenceFrames::{
last_y: Array::make(y_size, 128),
last_u: Array::make(uv_size, 128),
last_v: Array::make(uv_size, 128),
golden_y: Array::make(y_size, 128),
golden_u: Array::make(uv_size, 128),
golden_v: Array::make(uv_size, 128),
altref_y: Array::make(y_size, 128),
altref_u: Array::make(uv_size, 128),
altref_v: Array::make(uv_size, 128),
width,
height,
}
}
///|
/// 更新参考帧(将当前帧复制到 last 参考帧)
fn Vp8ReferenceFrames::update(
self : Vp8ReferenceFrames,
y_plane : Array[Int],
u_plane : Array[Int],
v_plane : Array[Int],
) -> Unit {
let y_size = self.width * self.height
let uv_size = self.width / 2 * (self.height / 2)
for i in 0..<y_size {
self.last_y[i] = y_plane[i]
}
for i in 0..<uv_size {
self.last_u[i] = u_plane[i]
self.last_v[i] = v_plane[i]
}
}
///|
/// VP8 6 抽头插值滤波器(用于半像素插值)
/// 系数:[1, -5, 20, 20, -5, 1],右移 6 位
fn vp8_interpolate_6tap(
p0 : Int,
p1 : Int,
p2 : Int,
p3 : Int,
p4 : Int,
p5 : Int,
) -> Int {
let sum = p0 - 5 * p1 + 20 * p2 + 20 * p3 - 5 * p4 + p5
let result = (sum + 32) >> 6
if result < 0 {
0
} else if result > 255 {
255
} else {
result
}
}
///|
/// 获取参考像素(带边界钳制)
fn vp8_get_ref_pixel(
ref_plane : Array[Int],
x : Int,
y : Int,
width : Int,
height : Int,
) -> Int {
let cx = if x < 0 { 0 } else if x >= width { width - 1 } else { x }
let cy = if y < 0 { 0 } else if y >= height { height - 1 } else { y }
ref_plane[cy * width + cx]
}
///|
/// 亚像素插值(1/4 像素精度)
/// mv_x_q4, mv_y_q4:1/4 像素单位的运动向量(即实际像素 * 4)
fn vp8_interpolate_subpixel(
ref_plane : Array[Int],
base_x : Int,
base_y : Int,
mv_x_q4 : Int,
mv_y_q4 : Int,
width : Int,
height : Int,
) -> Int {
// 整数部分和小数部分
let int_x = mv_x_q4 >> 2
let frac_x = mv_x_q4 & 3
let int_y = mv_y_q4 >> 2
let frac_y = mv_y_q4 & 3
let px = base_x + int_x
let py = base_y + int_y
// 如果是整数像素,直接返回
if frac_x == 0 && frac_y == 0 {
return vp8_get_ref_pixel(ref_plane, px, py, width, height)
}
// 半像素插值(使用 6 抽头滤波器)
// 先进行水平插值得到半像素
let h_samples : Array[Int] = Array::make(6, 0)
for i in 0..<6 {
h_samples[i] = vp8_get_ref_pixel(ref_plane, px - 2 + i, py, width, height)
}
let half_x = if frac_x >= 2 {
vp8_interpolate_6tap(
h_samples[0],
h_samples[1],
h_samples[2],
h_samples[3],
h_samples[4],
h_samples[5],
)
} else {
h_samples[2]
}
// 进行垂直插值得到半像素
let v_samples : Array[Int] = Array::make(6, 0)
for i in 0..<6 {
v_samples[i] = vp8_get_ref_pixel(ref_plane, px, py - 2 + i, width, height)
}
let half_y = if frac_y >= 2 {
vp8_interpolate_6tap(
v_samples[0],
v_samples[1],
v_samples[2],
v_samples[3],
v_samples[4],
v_samples[5],
)
} else {
v_samples[2]
}
// 双线性插值(四分之一像素)
if frac_x == 0 {
// 只有垂直偏移
let t = frac_y
return (half_x * (4 - t) + half_y * t + 2) >> 2
}
if frac_y == 0 {
// 只有水平偏移
let t = frac_x
return (half_y * (4 - t) + half_x * t + 2) >> 2
}
// 双向偏移:使用四个角的双线性插值
let h00 = vp8_get_ref_pixel(ref_plane, px, py, width, height)
let h10 = half_x
let h01 = half_y
// 计算对角半像素(先水平后垂直,或先垂直后水平,取平均)
let diag_samples_h : Array[Int] = Array::make(6, 0)
for i in 0..<6 {
diag_samples_h[i] = vp8_get_ref_pixel(
ref_plane,
px - 2 + i,
py + 1,
width,
height,
)
}
let h11 = vp8_interpolate_6tap(
diag_samples_h[0],
diag_samples_h[1],
diag_samples_h[2],
diag_samples_h[3],
diag_samples_h[4],
diag_samples_h[5],
)
let tx = frac_x
let ty = frac_y
let a = h00 * (4 - tx) * (4 - ty)
let b = h10 * tx * (4 - ty)
let c = h01 * (4 - tx) * ty
let d = h11 * tx * ty
(a + b + c + d + 8) >> 4
}
///|
/// 亚像素运动补偿(1/4 像素精度)
/// mv_x_q4, mv_y_q4:1/4 像素单位的运动向量
fn vp8_motion_compensate_16x4_subpixel(
ref_y : Array[Int],
ref_u : Array[Int],
ref_v : Array[Int],
mb_x : Int,
mb_y : Int,
mv_x_q4 : Int,
mv_y_q4 : Int,
width : Int,
height : Int,
) -> (Array[Int], Array[Int], Array[Int]) {
let pred_y = Array::make(256, 128)
let pred_u = Array::make(64, 128)
let pred_v = Array::make(64, 128)
// Y 平面:16x16,1/4 像素精度
for y in 0..<16 {
for x in 0..<16 {
pred_y[y * 16 + x] = vp8_interpolate_subpixel(
ref_y,
mb_x * 16 + x,
mb_y * 16 + y,
mv_x_q4,
mv_y_q4,
width,
height,
)
}
}
// U/V 平面:8x8,运动向量减半(1/4 像素 → 1/2 像素)
let uv_width = width / 2
let uv_height = height / 2
let uv_mv_x_q4 = mv_x_q4 / 2
let uv_mv_y_q4 = mv_y_q4 / 2
for y in 0..<8 {
for x in 0..<8 {
pred_u[y * 8 + x] = vp8_interpolate_subpixel(
ref_u,
mb_x * 8 + x,
mb_y * 8 + y,
uv_mv_x_q4,
uv_mv_y_q4,
uv_width,
uv_height,
)
pred_v[y * 8 + x] = vp8_interpolate_subpixel(
ref_v,
mb_x * 8 + x,
mb_y * 8 + y,
uv_mv_x_q4,
uv_mv_y_q4,
uv_width,
uv_height,
)
}
}
(pred_y, pred_u, pred_v)
}
///|
/// 解析 Exp-Golomb 编码的无符号整数
/// VP8 运动向量残差使用 Exp-Golomb 编码
fn vp8_read_ue_golomb(bd : Vp8BoolDecoder) -> Int {
let mut leading_zeros = 0
while bd.read_bool(128) == 0 {
leading_zeros += 1
if leading_zeros > 31 {
return 0
}
}
if leading_zeros == 0 {
return 0
}
let mut value = 1
for _ in 0..<leading_zeros {
value = (value << 1) | bd.read_bool(128)
}
value - 1
}
///|
/// 解析 Exp-Golomb 编码的有符号整数
fn vp8_read_se_golomb(bd : Vp8BoolDecoder) -> Int {
let value = vp8_read_ue_golomb(bd)
if value == 0 {
return 0
}
if value % 2 == 1 {
(value + 1) / 2
} else {
-(value / 2)
}
}
///|
/// 解析运动向量残差(1/4 像素单位)
/// VP8 使用简化的 Golomb 编码解析运动向量差
fn vp8_parse_mv_residual(bd : Vp8BoolDecoder, prob : Int) -> Int {
ignore(prob)
// 简化实现:使用 Exp-Golomb 编码
// 完整 VP8 使用更复杂的运动向量残差编码
let residual = vp8_read_se_golomb(bd)
residual * 4 // 转换为 1/4 像素单位
}
///|
/// 参考帧选择
/// VP8 支持 3 个参考帧:last(0)、golden(1)、altref(2)
priv enum Vp8RefFrame {
RefLast
RefGolden
RefAltref
}
///|
/// 解析参考帧选择
fn vp8_parse_ref_frame(bd : Vp8BoolDecoder, ref_prob : Int) -> Vp8RefFrame {
// 简化实现:使用概率选择参考帧
let is_last = bd.read_bool(ref_prob) == 1
if is_last {
return Vp8RefFrame::RefLast
}
let is_golden = bd.read_bool(128) == 1
if is_golden {
Vp8RefFrame::RefGolden
} else {
Vp8RefFrame::RefAltref
}
}
///|
/// 获取参考帧的 Y/U/V 平面
fn vp8_get_ref_planes(
refs : Vp8ReferenceFrames,
ref_frame : Vp8RefFrame,
) -> (Array[Int], Array[Int], Array[Int]) {
match ref_frame {
Vp8RefFrame::RefLast => (refs.last_y, refs.last_u, refs.last_v)
Vp8RefFrame::RefGolden => (refs.golden_y, refs.golden_u, refs.golden_v)
Vp8RefFrame::RefAltref => (refs.altref_y, refs.altref_u, refs.altref_v)
}
}
///|
/// 完整的运动向量解析(预测 + 残差)
/// 返回 1/4 像素单位的运动向量
fn vp8_parse_full_motion_vector(
bd : Vp8BoolDecoder,
pred_mv : Vp8MotionVector,
mv_prob : Int,
) -> (Int, Int) {
// 解析是否使用预测运动向量
let use_pred = bd.read_bool(mv_prob) == 1
if use_pred {
return (pred_mv.mv_x * 4, pred_mv.mv_y * 4)
}
// 解析运动向量残差
let dx = vp8_parse_mv_residual(bd, 128)
let dy = vp8_parse_mv_residual(bd, 128)
(pred_mv.mv_x * 4 + dx, pred_mv.mv_y * 4 + dy)
}
///|
/// 运动向量预测(使用相邻宏块的运动向量中值)
fn vp8_predict_motion_vector(
left_mv : Vp8MotionVector,
above_mv : Vp8MotionVector,
above_left_mv : Vp8MotionVector,
) -> Vp8MotionVector {
let pred = Vp8MotionVector::new()
// 中值预测
let xs = [left_mv.mv_x, above_mv.mv_x, above_left_mv.mv_x]
let ys = [left_mv.mv_y, above_mv.mv_y, above_left_mv.mv_y]
// 简单排序取中值
let mut x_median = xs[0]
if (xs[1] - xs[0]) * (xs[2] - xs[0]) <= 0 {
x_median = xs[0]
} else if (xs[0] - xs[1]) * (xs[2] - xs[1]) <= 0 {
x_median = xs[1]
} else {
x_median = xs[2]
}
let mut y_median = ys[0]
if (ys[1] - ys[0]) * (ys[2] - ys[0]) <= 0 {
y_median = ys[0]
} else if (ys[0] - ys[1]) * (ys[2] - ys[1]) <= 0 {
y_median = ys[1]
} else {
y_median = ys[2]
}
pred.mv_x = x_median
pred.mv_y = y_median
pred
}
// ==================== VP8 Decoder ====================
///|
/// 解码 VP8 lossy 帧
pub fn decode_vp8_frame(
data : Bytes,
offset : Int,
) -> @types.Image raise @types.LoadError {
let br = Vp8BitReader::new(data, offset)
let header = parse_vp8_frame_header(br)
if !header.key_frame {
raise @types.LoadError::DecodeFailed("VP8 非关键帧暂不支持")
}
if header.width == 0 || header.height == 0 {
raise @types.LoadError::DecodeFailed("VP8 帧尺寸无效")
}
let w = header.width
let h = header.height
// 解析量化参数
let quant = parse_quantization(br)
// 解析 segment 参数
let segment = parse_segmentation(br)
// 简化实现:创建一个纯色图像(灰色)
// 完整的 VP8 解码需要解析残差系数、进行 IDCT、帧内预测等
// 这里先实现基础框架,后续迭代完善
let base_y = 128 - quant.y_dc / 4
let base_u = 128 - quant.uv_ac / 4
let base_v = 128 - quant.uv_dc / 4
let y_plane : Array[Int] = Array::make(w * h, base_y)
let u_plane : Array[Int] = Array::make(w / 2 * (h / 2), base_u)
let v_plane : Array[Int] = Array::make(w / 2 * (h / 2), base_v)
// 帧内预测 + 残差系数解析 + IDCT 反变换
// 创建布尔解码器用于残差系数解析和预测模式解析
let bd = Vp8BoolDecoder::new(data, offset + 10)
let coeff_probs = Vp8AdaptiveProbs::new()
let mb_mode_probs = Vp8MbModeProbs::new()
// 对每个 16x16 宏块:解析预测模式 + 残差解析
let mb_w = (w + 15) / 16
let mb_h = (h + 15) / 16
// 保存每个宏块的 segment ID(用于环路滤波)
let segment_id_map : Array[Int] = Array::make(mb_w * mb_h, 0)
for mb_y in 0..<mb_h {
for mb_x in 0..<mb_w {
// 解析宏块的 segment ID
let segment_id = if segment.enabled && segment.update_map {
vp8_parse_mb_segment_id(bd, segment.mb_segment_tree_probs)
} else {
0
}
segment_id_map[mb_y * mb_w + mb_x] = segment_id
// 根据 segment ID 计算实际量化参数
let _ = vp8_get_quant_for_segment(quant, segment, segment_id)
// 生成参考像素
let above : Array[Int] = Array::make(16, 128)
let left : Array[Int] = Array::make(16, 128)
let above_left = 128
// 从 bitstream 解析 I16x16 预测模式(使用自适应概率模型)
let mode = vp8_parse_i16x16_mode(bd, mb_mode_probs)
// 解析色度预测模式(UV 平面)
let uv_mode = vp8_parse_uv_mode(bd, mb_mode_probs)
ignore(uv_mode) // 色度预测暂未完全实现,UV 平面使用基础值
let pred = vp8_intra_predict_16x16(mode, above, left, above_left)
// 解析 DC 系数(16x16 块的 DC 系数组成 4x4 块)
let dc_coeffs = vp8_parse_dc_coeffs_16x16(bd, coeff_probs)
let dc_residual = vp8_wht_4x4(dc_coeffs)
// 对每个 4x4 子块解析 AC 系数并进行 IDCT
for sub_y in 0..<4 {
for sub_x in 0..<4 {
// 解析 AC 系数
let ac_coeffs = vp8_parse_residual_4x4(bd, coeff_probs, false)
// 将 DC 系数添加到 AC 系数中
ac_coeffs[0] = ac_coeffs[0] + dc_residual[sub_y * 4 + sub_x]
// IDCT 反变换
let residual = vp8_idct_4x4(ac_coeffs)
// 将预测和残差相加
for y in 0..<4 {
for x in 0..<4 {
let px = mb_x * 16 + sub_x * 4 + x
let py = mb_y * 16 + sub_y * 4 + y
if px < w && py < h {
let pred_y = sub_y * 4 + y
let pred_x = sub_x * 4 + x
let mut val = pred[pred_y * 16 + pred_x] + residual[y * 4 + x]
if val < 0 {
val = 0
}
if val > 255 {
val = 255
}
y_plane[py * w + px] = val
}
}
}
}
}
// 更新宏块预测模式概率(EMA)
mb_mode_probs.update()
}
}
// 环路滤波(基于 segment 的自适应滤波强度)
let base_filter_level = quant.y_ac / 4
for mb_y in 0..<mb_h {
for mb_x in 0..<mb_w {
let segment_id = segment_id_map[mb_y * mb_w + mb_x]
let mb_filter_level = vp8_get_filter_level_for_segment(
base_filter_level, segment, segment_id,
)
vp8_loop_filter_mb(
y_plane, u_plane, v_plane, mb_x, mb_y, w, h, mb_filter_level,
)
}
}
// YUV420 转 RGB
let out : Array[Byte] = Array::make(w * h * 3, b'\x00')
for y in 0..<h {
for x in 0..<w {
let y_val = y_plane[y * w + x]
let u_val = u_plane[y / 2 * (w / 2) + x / 2]
let v_val = v_plane[y / 2 * (w / 2) + x / 2]
// YUV 转 RGB(简化)
let c = y_val - 16
let d = u_val - 128
let e = v_val - 128
let mut r = (298 * c + 409 * e + 128) >> 8
let mut g = (298 * c - 100 * d - 208 * e + 128) >> 8
let mut b = (298 * c + 516 * d + 128) >> 8
if r < 0 {
r = 0
}
if r > 255 {
r = 255
}
if g < 0 {
g = 0
}
if g > 255 {
g = 255
}
if b < 0 {
b = 0
}
if b > 255 {
b = 255
}
let idx = (y * w + x) * 3
out[idx] = r.to_byte()
out[idx + 1] = g.to_byte()
out[idx + 2] = b.to_byte()
}
}
@types.Image::{
width: w,
height: h,
channels: 3,
data: Bytes::from_array(out),
}
}
///|
/// 解码 VP8 非关键帧(支持帧间预测)
/// refs:参考帧管理(包含 last/golden/altref)
/// 返回解码后的图像和更新后的参考帧
pub fn decode_vp8_inter_frame(
data : Bytes,
offset : Int,
refs : Vp8ReferenceFrames,
) -> (@types.Image, Vp8ReferenceFrames) raise @types.LoadError {
let br = Vp8BitReader::new(data, offset)
let header = parse_vp8_frame_header(br)
if header.key_frame {
// 关键帧:使用常规解码并更新参考帧
let img = decode_vp8_frame(data, offset)
// 将关键帧复制到参考帧
let w = img.width
let h = img.height
let y_size = w * h
let uv_size = w / 2 * (h / 2)
let new_refs = Vp8ReferenceFrames::new(w, h)
// 从 RGB 转换回 YUV(简化:使用亮度作为 Y,UV 固定为 128)
for i in 0..<y_size {
let r = img.data[i * 3].to_int()
let g = img.data[i * 3 + 1].to_int()
let b = img.data[i * 3 + 2].to_int()
let y = ((66 * r + 129 * g + 25 * b + 128) >> 8) + 16
new_refs.last_y[i] = y
new_refs.golden_y[i] = y
new_refs.altref_y[i] = y
}
for i in 0..<uv_size {
new_refs.last_u[i] = 128
new_refs.last_v[i] = 128
new_refs.golden_u[i] = 128
new_refs.golden_v[i] = 128
new_refs.altref_u[i] = 128
new_refs.altref_v[i] = 128
}
return (img, new_refs)
}
// 非关键帧:使用帧间预测
let w = header.width
let h = header.height
if w == 0 || h == 0 {
raise @types.LoadError::DecodeFailed("VP8 帧尺寸无效")
}
// 解析量化参数
let quant = parse_quantization(br)
let y_plane : Array[Int] = Array::make(w * h, 128)
let u_plane : Array[Int] = Array::make(w / 2 * (h / 2), 128)
let v_plane : Array[Int] = Array::make(w / 2 * (h / 2), 128)
// 创建布尔解码器
let bd = Vp8BoolDecoder::new(data, offset + 10)
let coeff_probs = Vp8AdaptiveProbs::new()
let mb_mode_probs = Vp8MbModeProbs::new()
// 运动向量预测缓存(用于相邻宏块的运动向量预测)
let mb_w = (w + 15) / 16
let mb_h = (h + 15) / 16
let mv_cache : Array[Vp8MotionVector] = Array::make(
mb_w * mb_h,
Vp8MotionVector::new(),
)
// 对每个宏块进行解码
for mb_y in 0..<mb_h {
for mb_x in 0..<mb_w {
// 解析宏块类型(帧内/帧间/跳过)
let is_intra = bd.read_bool(180) == 1
if is_intra {
// 帧内预测宏块
let above : Array[Int] = Array::make(16, 128)
let left : Array[Int] = Array::make(16, 128)
let above_left = 128
let mode = vp8_parse_i16x16_mode(bd, mb_mode_probs)
let uv_mode = vp8_parse_uv_mode(bd, mb_mode_probs)
ignore(uv_mode)
let pred = vp8_intra_predict_16x16(mode, above, left, above_left)
// 解析 DC 系数
let dc_coeffs = vp8_parse_dc_coeffs_16x16(bd, coeff_probs)
let dc_residual = vp8_wht_4x4(dc_coeffs)
// 解析 AC 系数并进行 IDCT
for sub_y in 0..<4 {
for sub_x in 0..<4 {
let ac_coeffs = vp8_parse_residual_4x4(bd, coeff_probs, false)
ac_coeffs[0] = ac_coeffs[0] + dc_residual[sub_y * 4 + sub_x]
let residual = vp8_idct_4x4(ac_coeffs)
for y in 0..<4 {
for x in 0..<4 {
let px = mb_x * 16 + sub_x * 4 + x
let py = mb_y * 16 + sub_y * 4 + y
if px < w && py < h {
let pred_y = sub_y * 4 + y
let pred_x = sub_x * 4 + x
let mut val = pred[pred_y * 16 + pred_x] + residual[y * 4 + x]
if val < 0 {
val = 0
}
if val > 255 {
val = 255
}
y_plane[py * w + px] = val
}
}
}
}
}
} else {
// 帧间预测宏块(运动补偿)
// 解析参考帧选择
let ref_frame = vp8_parse_ref_frame(bd, 200)
let (ref_y, ref_u, ref_v) = vp8_get_ref_planes(refs, ref_frame)
// 运动向量预测(使用相邻宏块的中值)
let left_mv = if mb_x > 0 {
mv_cache[mb_y * mb_w + mb_x - 1]
} else {
Vp8MotionVector::new()
}
let above_mv = if mb_y > 0 {
mv_cache[(mb_y - 1) * mb_w + mb_x]
} else {
Vp8MotionVector::new()
}
let above_left_mv = if mb_x > 0 && mb_y > 0 {
mv_cache[(mb_y - 1) * mb_w + mb_x - 1]
} else {
Vp8MotionVector::new()
}
let pred_mv = vp8_predict_motion_vector(
left_mv, above_mv, above_left_mv,
)
// 解析完整运动向量(预测 + 残差),1/4 像素精度
let (mv_x_q4, mv_y_q4) = vp8_parse_full_motion_vector(bd, pred_mv, 150)
// 保存运动向量到缓存
let cur_mv = Vp8MotionVector::new()
cur_mv.mv_x = mv_x_q4 / 4
cur_mv.mv_y = mv_y_q4 / 4
mv_cache[mb_y * mb_w + mb_x] = cur_mv
// 亚像素运动补偿(1/4 像素精度)
let (pred_y, pred_u, pred_v) = vp8_motion_compensate_16x4_subpixel(
ref_y, ref_u, ref_v, mb_x, mb_y, mv_x_q4, mv_y_q4, w, h,
)
// 解析残差系数(帧间宏块可能有残差)
let has_residual = bd.read_bool(128) == 1
if has_residual {
// 解析 4x4 子块的残差系数
for sub_y in 0..<4 {
for sub_x in 0..<4 {
let ac_coeffs = vp8_parse_residual_4x4(bd, coeff_probs, false)
let residual = vp8_idct_4x4(ac_coeffs)
for y in 0..<4 {
for x in 0..<4 {
let px = mb_x * 16 + sub_x * 4 + x
let py = mb_y * 16 + sub_y * 4 + y
if px < w && py < h {
let pred_idx = (sub_y * 4 + y) * 16 + (sub_x * 4 + x)
let mut val = pred_y[pred_idx] + residual[y * 4 + x]
if val < 0 {
val = 0
}
if val > 255 {
val = 255
}
y_plane[py * w + px] = val
}
}
}
}
}
} else {
// 无残差:直接使用运动补偿预测
for y in 0..<16 {
for x in 0..<16 {
let px = mb_x * 16 + x
let py = mb_y * 16 + y
if px < w && py < h {
y_plane[py * w + px] = pred_y[y * 16 + x]
}
}
}
}
// 复制 U/V 预测
for y in 0..<8 {
for x in 0..<8 {
let px = mb_x * 8 + x
let py = mb_y * 8 + y
if px < w / 2 && py < h / 2 {
u_plane[py * (w / 2) + px] = pred_u[y * 8 + x]
v_plane[py * (w / 2) + px] = pred_v[y * 8 + x]
}
}
}
}
// 更新宏块预测模式概率
mb_mode_probs.update()
}
}
// 环路滤波
let filter_level = quant.y_ac / 4
for mb_y in 0..<mb_h {
for mb_x in 0..<mb_w {
vp8_loop_filter_mb(
y_plane, u_plane, v_plane, mb_x, mb_y, w, h, filter_level,
)
}
}
// 更新参考帧(将当前帧复制到 last)
refs.update(y_plane, u_plane, v_plane)
// YUV420 转 RGB
let out : Array[Byte] = Array::make(w * h * 3, b'\x00')
for y in 0..<h {
for x in 0..<w {
let y_val = y_plane[y * w + x]
let u_val = u_plane[y / 2 * (w / 2) + x / 2]
let v_val = v_plane[y / 2 * (w / 2) + x / 2]
let c = y_val - 16
let d = u_val - 128
let e = v_val - 128
let mut r = (298 * c + 409 * e + 128) >> 8
let mut g = (298 * c - 100 * d - 208 * e + 128) >> 8
let mut b = (298 * c + 516 * d + 128) >> 8
if r < 0 {
r = 0
}
if r > 255 {
r = 255
}
if g < 0 {
g = 0
}
if g > 255 {
g = 255
}
if b < 0 {
b = 0
}
if b > 255 {
b = 255
}
let idx = (y * w + x) * 3
out[idx] = r.to_byte()
out[idx + 1] = g.to_byte()
out[idx + 2] = b.to_byte()
}
}
let img = @types.Image::{
width: w,
height: h,
channels: 3,
data: Bytes::from_array(out),
}
(img, refs)
}