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// 安防监控高级(v58.0.0)
// 入侵检测、人脸识别、行为分析、人群分析、车牌识别、异常事件检测
///|
/// 安防监控任务类型
pub(all) enum SecuritySurveillanceTaskType {
IntrusionDetection
FaceRecognition
BehaviorAnalysis
CrowdAnalysis
LicensePlateRecognition
AnomalyEventDetection
ObjectTracking
Unknown
} derive(Eq)
///|
/// 入侵类型
pub(all) enum IntrusionType {
PerimeterBreach
AreaEntry
LineCrossing
Loitering
ObjectLeft
ObjectRemoved
Unknown
} derive(Eq)
///|
/// 行为类型
pub(all) enum BehaviorType {
Walking
Running
Falling
Fighting
Aggressive
Suspicious
Crowding
Panic
Unknown
} derive(Eq)
///|
/// 警报级别
pub(all) enum AlertLevel {
Info
Warning
Critical
Emergency
Unknown
} derive(Eq)
///|
/// 检测到的人员
pub(all) struct DetectedPerson {
person_id : Int
bounding_box : Array[Int]
confidence : Double
face_embedding : Array[Double]
body_embedding : Array[Double]
velocity : Array[Double]
trajectory : Array[Array[Int]]
age_estimate : Int
gender_estimate : String
is_known : Bool
identity : String
}
///|
/// 入侵事件
pub(all) struct IntrusionEvent {
event_id : Int
intrusion_type : IntrusionType
timestamp : Double
location : Array[Double]
bounding_box : Array[Int]
confidence : Double
alert_level : AlertLevel
person_id : Int
is_acknowledged : Bool
video_clip_start : Double
video_clip_end : Double
}
///|
/// 行为分析结果
pub(all) struct BehaviorAnalysisResult {
person_id : Int
behavior_type : BehaviorType
confidence : Double
timestamp : Double
duration : Double
location : Array[Double]
is_suspicious : Bool
risk_score : Double
}
///|
/// 人群分析结果
pub(all) struct CrowdAnalysisResult {
num_people : Int
density : Double
density_map : Array[Array[Double]]
crowd_direction : Array[Double]
crowd_speed : Double
is_overcrowded : Bool
panic_level : Double
hotspots : Array[Array[Double]]
num_hotspots : Int
}
///|
/// 车牌识别结果
pub(all) struct LicensePlateResult {
plate_number : String
confidence : Double
bounding_box : Array[Int]
vehicle_type : String
vehicle_color : String
plate_color : String
plate_type : String
timestamp : Double
is_valid : Bool
}
///|
/// 异常事件
pub(all) struct AnomalyEvent {
event_id : Int
event_type : String
description : String
timestamp : Double
location : Array[Double]
confidence : Double
alert_level : AlertLevel
affected_people : Array[Int]
num_affected_people : Int
is_verified : Bool
video_clip_url : String
}
///|
/// 安防监控配置
pub(all) struct SecuritySurveillanceConfig {
task_type : SecuritySurveillanceTaskType
detection_threshold : Double
recognition_threshold : Double
alert_threshold : Double
intrusion_zones : Array[Array[Int]]
tripwires : Array[Array[Int]]
loitering_time : Double
min_person_size : Int
max_person_size : Int
use_face_recognition : Bool
use_behavior_analysis : Bool
use_crowd_analysis : Bool
use_license_plate : Bool
alert_cooldown : Double
auto_alert : Bool
recording_on_alert : Bool
num_cameras : Int
fps : Int
}
///|
/// 创建默认安防监控配置
pub fn create_default_security_config() -> SecuritySurveillanceConfig {
SecuritySurveillanceConfig::{
task_type: SecuritySurveillanceTaskType::IntrusionDetection,
detection_threshold: 0.5,
recognition_threshold: 0.7,
alert_threshold: 0.8,
intrusion_zones: [],
tripwires: [],
loitering_time: 30.0,
min_person_size: 50,
max_person_size: 1000,
use_face_recognition: true,
use_behavior_analysis: true,
use_crowd_analysis: true,
use_license_plate: false,
alert_cooldown: 10.0,
auto_alert: true,
recording_on_alert: true,
num_cameras: 1,
fps: 15,
}
}
///|
/// 检测人员(简化版)
pub fn detect_people(
image : Array[Double],
width : Int,
height : Int,
config : SecuritySurveillanceConfig,
) -> Array[DetectedPerson] {
ignore(config)
ignore(image)
let people : Array[DetectedPerson] = []
let mut state = 42
let num_people = 5
for i in 0..<num_people {
state = ((state * 11035 + 12345).reinterpret_as_uint() % 1000000).reinterpret_as_int()
let x = state % (width - 200)
state = ((state * 11035 + 12345).reinterpret_as_uint() % 1000000).reinterpret_as_int()
let y = state % (height - 400)
state = ((state * 11035 + 12345).reinterpret_as_uint() % 1000000).reinterpret_as_int()
let w = state % 100 + 80
state = ((state * 11035 + 12345).reinterpret_as_uint() % 1000000).reinterpret_as_int()
let h = state % 200 + 150
state = ((state * 11035 + 12345).reinterpret_as_uint() % 1000000).reinterpret_as_int()
let confidence = (state % 1000).to_double() / 1000.0 * 0.3 + 0.7
let bbox : Array[Int] = []
bbox.push(x)
bbox.push(y)
bbox.push(x + w)
bbox.push(y + h)
let face_embedding : Array[Double] = []
let body_embedding : Array[Double] = []
for _ in 0..<128 {
state = ((state * 11035 + 12345).reinterpret_as_uint() % 1000000).reinterpret_as_int()
face_embedding.push((state % 1000).to_double() / 1000.0 - 0.5)
state = ((state * 11035 + 12345).reinterpret_as_uint() % 1000000).reinterpret_as_int()
body_embedding.push((state % 1000).to_double() / 1000.0 - 0.5)
}
let person = DetectedPerson::{
person_id: i,
bounding_box: bbox,
confidence,
face_embedding,
body_embedding,
velocity: [0.0, 0.0],
trajectory: [],
age_estimate: 30,
gender_estimate: "unknown",
is_known: false,
identity: "unknown",
}
people.push(person)
}
people
}
///|
/// 检测入侵(简化版)
pub fn detect_intrusion(
people : Array[DetectedPerson],
intrusion_zone : Array[Int],
config : SecuritySurveillanceConfig,
) -> Array[IntrusionEvent] {
let events : Array[IntrusionEvent] = []
for person in people {
let bbox = person.bounding_box
let cx = (bbox[0] + bbox[2]) / 2
let cy = (bbox[1] + bbox[3]) / 2
// 检查是否在入侵区域内
let in_zone = cx >= intrusion_zone[0] &&
cx <= intrusion_zone[2] &&
cy >= intrusion_zone[1] &&
cy <= intrusion_zone[3]
if in_zone && person.confidence > config.detection_threshold {
let alert_level = if person.confidence > config.alert_threshold {
AlertLevel::Critical
} else if person.confidence > 0.7 {
AlertLevel::Warning
} else {
AlertLevel::Info
}
let event = IntrusionEvent::{
event_id: events.length(),
intrusion_type: IntrusionType::AreaEntry,
timestamp: 0.0,
location: [cx.to_double(), cy.to_double()],
bounding_box: bbox,
confidence: person.confidence,
alert_level,
person_id: person.person_id,
is_acknowledged: false,
video_clip_start: -5.0,
video_clip_end: 10.0,
}
events.push(event)
}
}
events
}
///|
/// 分析行为(简化版)
pub fn analyze_behavior(
person : DetectedPerson,
config : SecuritySurveillanceConfig,
) -> BehaviorAnalysisResult {
ignore(config)
// 简化的行为分析:基于速度
let speed = person.velocity[0] * person.velocity[0] +
person.velocity[1] * person.velocity[1]
let behavior_type = if speed > 5.0 {
BehaviorType::Running
} else if speed > 2.0 {
BehaviorType::Walking
} else if speed < 0.5 {
BehaviorType::Suspicious
} else {
BehaviorType::Walking
}
let is_suspicious = behavior_type == BehaviorType::Suspicious ||
behavior_type == BehaviorType::Aggressive
let risk_score = if is_suspicious { 0.8 } else { 0.2 }
BehaviorAnalysisResult::{
person_id: person.person_id,
behavior_type,
confidence: 0.75,
timestamp: 0.0,
duration: 5.0,
location: [0.0, 0.0],
is_suspicious,
risk_score,
}
}
///|
///|
/// 分析人群(简化版)
pub fn analyze_crowd(
people : Array[DetectedPerson],
width : Int,
height : Int,
config : SecuritySurveillanceConfig,
) -> CrowdAnalysisResult {
ignore(config)
let num_people = people.length()
let area = width.to_double() * height.to_double()
let density = num_people.to_double() / area * 10000.0
let is_overcrowded = density > 1.0
let panic_level = if is_overcrowded { 0.7 } else { 0.2 }
CrowdAnalysisResult::{
num_people,
density,
density_map: [],
crowd_direction: [0.0, 0.0],
crowd_speed: 0.5,
is_overcrowded,
panic_level,
hotspots: [],
num_hotspots: 0,
}
}
///|
/// 识别车牌(简化版)
pub fn recognize_license_plate(
image : Array[Double],
width : Int,
height : Int,
config : SecuritySurveillanceConfig,
) -> LicensePlateResult {
ignore(config)
ignore(height)
ignore(image)
ignore(width)
// 简化的车牌识别:生成虚拟车牌号
let plate_chars = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H']
let mut plate = ""
let mut state = 42
for i in 0..<7 {
state = ((state * 11035 + 12345).reinterpret_as_uint() % 1000000).reinterpret_as_int()
if i < 3 {
let char_idx = state % 8
plate = plate + plate_chars[char_idx].to_string()
} else {
plate = plate + (state % 10).to_string()
}
}
LicensePlateResult::{
plate_number: plate,
confidence: 0.85,
bounding_box: [100, 100, 300, 200],
vehicle_type: "sedan",
vehicle_color: "white",
plate_color: "blue",
plate_type: "standard",
timestamp: 0.0,
is_valid: true,
}
}
///|
/// 生成安防监控报告
pub fn security_surveillance_report_to_string(
task_type : SecuritySurveillanceTaskType,
config : SecuritySurveillanceConfig,
result_description : String,
) -> String {
let mut report = "## 安防监控高级报告\n\n"
report = report + "### 任务信息\n\n"
report = report + "| 指标 | 值 |\n|------|------|\n"
report = report +
"| 任务类型 | " +
(match task_type {
SecuritySurveillanceTaskType::IntrusionDetection => "入侵检测"
SecuritySurveillanceTaskType::FaceRecognition => "人脸识别"
SecuritySurveillanceTaskType::BehaviorAnalysis => "行为分析"
SecuritySurveillanceTaskType::CrowdAnalysis => "人群分析"
SecuritySurveillanceTaskType::LicensePlateRecognition => "车牌识别"
SecuritySurveillanceTaskType::AnomalyEventDetection =>
"异常事件检测"
SecuritySurveillanceTaskType::ObjectTracking => "目标跟踪"
_ => "未知"
}) +
" |\n"
report = report +
"| 检测阈值 | " +
config.detection_threshold.to_string() +
" |\n"
report = report +
"| 识别阈值 | " +
config.recognition_threshold.to_string() +
" |\n"
report = report +
"| 警报阈值 | " +
config.alert_threshold.to_string() +
" |\n"
report = report +
"| 徘徊时间 | " +
config.loitering_time.to_string() +
" s |\n"
report = report +
"| 人脸识别 | " +
(if config.use_face_recognition { "开启" } else { "关闭" }) +
" |\n"
report = report +
"| 行为分析 | " +
(if config.use_behavior_analysis { "开启" } else { "关闭" }) +
" |\n"
report = report +
"| 人群分析 | " +
(if config.use_crowd_analysis { "开启" } else { "关闭" }) +
" |\n"
report = report +
"| 自动警报 | " +
(if config.auto_alert { "开启" } else { "关闭" }) +
" |\n"
report = report +
"| 摄像头数 | " +
config.num_cameras.to_string() +
" |\n"
report = report + "| 帧率 | " + config.fps.to_string() + " fps |\n"
report = report + "\n### 结果\n\n"
report = report + result_description + "\n"
report
}