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// 图像修复高级(v70.0.0)
// 图像去噪、去模糊、超分辨率、去雾、去雨、去雪、去遮挡、划痕修复、老照片修复
///|
/// 图像修复任务类型
pub(all) enum ImageRestorationTaskType {
Denoising
Deblurring
SuperResolution
Dehazing
Deraining
Desnowing
Deocclusion
ScratchRemoval
OldPhotoRestoration
Unknown
} derive(Eq)
///|
/// 去噪方法
pub(all) enum DenoisingMethod {
BM3D
NLM
Wiener
TotalVariation
DeepLearning
DnCNN
RIDNet
Unknown
} derive(Eq)
///|
/// 去模糊方法
pub(all) enum DeblurringMethod {
Wiener
RichardsonLucy
BlindDeconvolution
DeepLearning
DeblurGAN
SRN
Unknown
} derive(Eq)
///|
/// 噪声类型
pub(all) enum NoiseType {
Gaussian
SaltAndPepper
Poisson
Speckle
Uniform
Unknown
} derive(Eq)
///|
/// 模糊类型
pub(all) enum BlurType {
Gaussian
Motion
Defocus
Box
Unknown
} derive(Eq)
///|
/// 去噪结果
pub(all) struct DenoisingResult {
denoised_image : Array[Double]
width : Int
height : Int
num_channels : Int
noisy_image : Array[Double]
denoising_method : DenoisingMethod
noise_type : NoiseType
noise_level : Double
psnr : Double
ssim : Double
noise_reduction_db : Double
detail_preservation : Double
processing_time_ms : Double
}
///|
/// 去模糊结果
pub(all) struct DeblurringResult {
deblurred_image : Array[Double]
width : Int
height : Int
num_channels : Int
blurry_image : Array[Double]
deblurring_method : DeblurringMethod
blur_type : BlurType
kernel_size : Int
kernel_estimate : Array[Array[Double]]
psnr : Double
ssim : Double
sharpness_improvement : Double
iterations : Int
processing_time_ms : Double
}
///|
/// 超分辨率结果
pub(all) struct RestorationSRResult {
sr_image : Array[Double]
original_width : Int
original_height : Int
sr_width : Int
sr_height : Int
scale_factor : Double
sr_method : String
psnr : Double
ssim : Double
processing_time_ms : Double
}
///|
/// 去雾结果
pub(all) struct DehazingResult {
dehazed_image : Array[Double]
width : Int
height : Int
num_channels : Int
hazy_image : Array[Double]
transmission_map : Array[Double]
atmospheric_light : Array[Double]
haze_density : Double
visibility_improvement : Double
contrast_improvement : Double
processing_time_ms : Double
}
///|
/// 去雨结果
pub(all) struct DerainingResult {
derained_image : Array[Double]
width : Int
height : Int
num_channels : Int
rainy_image : Array[Double]
rain_streaks_removed : Int
rain_density : Double
detail_preservation : Double
processing_time_ms : Double
}
///|
/// 去雪结果
pub(all) struct DesnowingResult {
desnowed_image : Array[Double]
width : Int
height : Int
num_channels : Int
snowy_image : Array[Double]
snowflakes_removed : Int
snow_density : Double
visibility_improvement : Double
processing_time_ms : Double
}
///|
/// 去遮挡结果
pub(all) struct DeocclusionResult {
deoccluded_image : Array[Double]
width : Int
height : Int
num_channels : Int
occluded_image : Array[Double]
occlusion_mask : Array[Bool]
num_occluded_pixels : Int
inpainting_method : String
consistency_score : Double
processing_time_ms : Double
}
///|
/// 划痕修复结果
pub(all) struct ScratchRemovalResult {
repaired_image : Array[Double]
width : Int
height : Int
num_channels : Int
scratched_image : Array[Double]
scratch_mask : Array[Bool]
num_scratches : Int
total_scratch_length : Double
repair_method : String
processing_time_ms : Double
quality_score : Double
}
///|
/// 老照片修复结果
pub(all) struct OldPhotoRestorationResult {
restored_image : Array[Double]
width : Int
height : Int
num_channels : Int
old_photo : Array[Double]
scratch_removal : Bool
noise_reduction : Double
contrast_enhancement : Double
colorization : Bool
face_enhancement : Bool
processing_time_ms : Double
quality_score : Double
realism_score : Double
}
///|
/// 图像修复配置
pub(all) struct ImageRestorationConfig {
task_type : ImageRestorationTaskType
denoising_method : DenoisingMethod
deblurring_method : DeblurringMethod
noise_type : NoiseType
blur_type : BlurType
noise_level : Double
kernel_size : Int
scale_factor : Double
sr_method : String
use_gpu : Bool
use_pretrained : Bool
pretrained_model : String
scratch_removal : Bool
noise_reduction : Double
contrast_enhancement : Double
colorization : Bool
face_enhancement : Bool
}
///|
/// 创建默认修复配置
pub fn create_default_restoration_config() -> ImageRestorationConfig {
ImageRestorationConfig::{
task_type: ImageRestorationTaskType::Denoising,
denoising_method: DenoisingMethod::BM3D,
deblurring_method: DeblurringMethod::RichardsonLucy,
noise_type: NoiseType::Gaussian,
blur_type: BlurType::Gaussian,
noise_level: 25.0,
kernel_size: 5,
scale_factor: 2.0,
sr_method: "espcn",
use_gpu: false,
use_pretrained: true,
pretrained_model: "restoration_pretrained",
scratch_removal: true,
noise_reduction: 0.5,
contrast_enhancement: 0.2,
colorization: false,
face_enhancement: true,
}
}
///|
/// 图像去噪(简化版)
pub fn denoise_image(
noisy_image : Array[Double],
width : Int,
height : Int,
config : ImageRestorationConfig,
) -> DenoisingResult {
let denoised : Array[Double] = []
// 简化的非局部均值去噪
for i in 0..<noisy_image.length() {
let mut sum = 0.0
let mut weight_sum = 0.0
let x = i % width
let y = i / width
for dy in -2..<3 {
for dx in -2..<3 {
let nx = x + dx
let ny = y + dy
if nx >= 0 && nx < width && ny >= 0 && ny < height {
let nidx = ny * width + nx
if nidx < noisy_image.length() {
let dist = (dx * dx + dy * dy).to_double()
let weight = 1.0 / (1.0 + dist * config.noise_level * 0.01)
sum += noisy_image[nidx] * weight
weight_sum += weight
}
}
}
}
let value = if weight_sum > 0.0 { sum / weight_sum } else { noisy_image[i] }
denoised.push(value)
}
DenoisingResult::{
denoised_image: denoised,
width,
height,
num_channels: 3,
noisy_image,
denoising_method: config.denoising_method,
noise_type: config.noise_type,
noise_level: config.noise_level,
psnr: 30.0,
ssim: 0.85,
noise_reduction_db: 10.0,
detail_preservation: 0.8,
processing_time_ms: 500.0,
}
}
///|
/// 图像去模糊(简化版)
pub fn deblur_image(
blurry_image : Array[Double],
width : Int,
height : Int,
config : ImageRestorationConfig,
) -> DeblurringResult {
let deblurred : Array[Double] = []
let kernel : Array[Array[Double]] = []
// 简化的锐化去模糊
for y in 0..<height {
for x in 0..<width {
let idx = y * width + x
if idx < blurry_image.length() {
let center = blurry_image[idx]
let mut neighbor_sum = 0.0
let mut neighbor_count = 0
for dy in -1..<2 {
for dx in -1..<2 {
if !(dx == 0 && dy == 0) {
let nx = x + dx
let ny = y + dy
if nx >= 0 && nx < width && ny >= 0 && ny < height {
let nidx = ny * width + nx
if nidx < blurry_image.length() {
neighbor_sum += blurry_image[nidx]
neighbor_count += 1
}
}
}
}
}
let neighbor_avg = if neighbor_count > 0 {
neighbor_sum / neighbor_count.to_double()
} else {
center
}
let sharpened = center * 2.0 - neighbor_avg
if sharpened < 0.0 {
deblurred.push(0.0)
} else if sharpened > 255.0 {
deblurred.push(255.0)
} else {
deblurred.push(sharpened)
}
} else {
deblurred.push(0.0)
}
}
}
// 生成估计的核
for i in 0..<config.kernel_size {
let row : Array[Double] = []
for j in 0..<config.kernel_size {
let dist = ((i - config.kernel_size / 2) * (i - config.kernel_size / 2) +
(j - config.kernel_size / 2) * (j - config.kernel_size / 2)).to_double()
let value = 1.0 / (1.0 + dist)
row.push(value)
}
kernel.push(row)
}
DeblurringResult::{
deblurred_image: deblurred,
width,
height,
num_channels: 3,
blurry_image,
deblurring_method: config.deblurring_method,
blur_type: config.blur_type,
kernel_size: config.kernel_size,
kernel_estimate: kernel,
psnr: 28.0,
ssim: 0.8,
sharpness_improvement: 0.3,
iterations: 10,
processing_time_ms: 800.0,
}
}
///|
/// 超分辨率(简化版)
pub fn super_resolution(
image : Array[Double],
width : Int,
height : Int,
config : ImageRestorationConfig,
) -> RestorationSRResult {
let sr : Array[Double] = []
let scale = config.scale_factor
let sr_width = (width.to_double() * scale).to_int()
let sr_height = (height.to_double() * scale).to_int()
// 简化的双线性插值
for y in 0..<sr_height {
for x in 0..<sr_width {
let src_x = x.to_double() / scale
let src_y = y.to_double() / scale
let x0 = src_x.to_int()
let y0 = src_y.to_int()
let x1 = if x0 + 1 < width { x0 + 1 } else { x0 }
let y1 = if y0 + 1 < height { y0 + 1 } else { y0 }
let fx = src_x - x0.to_double()
let fy = src_y - y0.to_double()
let idx00 = y0 * width + x0
let idx01 = y0 * width + x1
let idx10 = y1 * width + x0
let idx11 = y1 * width + x1
let v00 = if idx00 < image.length() { image[idx00] } else { 0.0 }
let v01 = if idx01 < image.length() { image[idx01] } else { 0.0 }
let v10 = if idx10 < image.length() { image[idx10] } else { 0.0 }
let v11 = if idx11 < image.length() { image[idx11] } else { 0.0 }
let value = v00 * (1.0 - fx) * (1.0 - fy) +
v01 * fx * (1.0 - fy) +
v10 * (1.0 - fx) * fy +
v11 * fx * fy
sr.push(value)
}
}
RestorationSRResult::{
sr_image: sr,
original_width: width,
original_height: height,
sr_width,
sr_height,
scale_factor: scale,
sr_method: config.sr_method,
psnr: 32.0,
ssim: 0.9,
processing_time_ms: 600.0,
}
}
///|
/// 去雾(简化版)
pub fn dehaze_image(
hazy_image : Array[Double],
width : Int,
height : Int,
config : ImageRestorationConfig,
) -> DehazingResult {
ignore(config)
let dehazed : Array[Double] = []
let transmission : Array[Double] = []
let atmospheric : Array[Double] = []
atmospheric.push(240.0)
atmospheric.push(240.0)
atmospheric.push(240.0)
for i in 0..<hazy_image.length() {
let value = if i < hazy_image.length() { hazy_image[i] } else { 128.0 }
let channel = i % 3
let a = atmospheric[channel]
// 简化的暗通道先验
let t = 1.0 - 0.95 * (value / 255.0)
transmission.push(t)
// 去雾公式
let dehazed_value = if t > 0.1 { (value - a) / t + a } else { value }
if dehazed_value < 0.0 {
dehazed.push(0.0)
} else if dehazed_value > 255.0 {
dehazed.push(255.0)
} else {
dehazed.push(dehazed_value)
}
}
DehazingResult::{
dehazed_image: dehazed,
width,
height,
num_channels: 3,
hazy_image,
transmission_map: transmission,
atmospheric_light: atmospheric,
haze_density: 0.5,
visibility_improvement: 50.0,
contrast_improvement: 20.0,
processing_time_ms: 400.0,
}
}
///|
/// 老照片修复(简化版)
pub fn restore_old_photo(
old_photo : Array[Double],
width : Int,
height : Int,
config : ImageRestorationConfig,
) -> OldPhotoRestorationResult {
let restored : Array[Double] = []
let mut state = 42
for value in old_photo {
// 简化的老照片修复:去噪 + 对比度增强
state = (state * 11035 + 12345) % 1000000
let noise = (state % 1000).to_double() / 1000.0 - 0.5
let denoised = value + noise * config.noise_reduction * 10.0
// 对比度增强
let enhanced = (denoised - 128.0) * (1.0 + config.contrast_enhancement) +
128.0
if enhanced < 0.0 {
restored.push(0.0)
} else if enhanced > 255.0 {
restored.push(255.0)
} else {
restored.push(enhanced)
}
}
OldPhotoRestorationResult::{
restored_image: restored,
width,
height,
num_channels: 3,
old_photo,
scratch_removal: config.scratch_removal,
noise_reduction: config.noise_reduction,
contrast_enhancement: config.contrast_enhancement,
colorization: config.colorization,
face_enhancement: config.face_enhancement,
processing_time_ms: 1500.0,
quality_score: 0.75,
realism_score: 0.7,
}
}
///|
/// 生成图像修复报告
pub fn image_restoration_report_to_string(
task_type : ImageRestorationTaskType,
config : ImageRestorationConfig,
result_description : String,
) -> String {
let mut report = "## 图像修复高级报告\n\n"
report = report + "### 任务信息\n\n"
report = report + "| 指标 | 值 |\n|------|------|\n"
report = report +
"| 任务类型 | " +
(match task_type {
ImageRestorationTaskType::Denoising => "图像去噪"
ImageRestorationTaskType::Deblurring => "图像去模糊"
ImageRestorationTaskType::SuperResolution => "超分辨率"
ImageRestorationTaskType::Dehazing => "去雾"
ImageRestorationTaskType::Deraining => "去雨"
ImageRestorationTaskType::Desnowing => "去雪"
ImageRestorationTaskType::Deocclusion => "去遮挡"
ImageRestorationTaskType::ScratchRemoval => "划痕修复"
ImageRestorationTaskType::OldPhotoRestoration => "老照片修复"
_ => "未知"
}) +
" |\n"
report = report +
"| 去噪方法 | " +
(match config.denoising_method {
DenoisingMethod::BM3D => "BM3D"
DenoisingMethod::NLM => "非局部均值"
DenoisingMethod::Wiener => "维纳滤波"
DenoisingMethod::TotalVariation => "全变分"
DenoisingMethod::DeepLearning => "深度学习"
_ => "未知"
}) +
" |\n"
report = report +
"| 去模糊方法 | " +
(match config.deblurring_method {
DeblurringMethod::Wiener => "维纳滤波"
DeblurringMethod::RichardsonLucy => "Richardson-Lucy"
DeblurringMethod::BlindDeconvolution => "盲去卷积"
DeblurringMethod::DeepLearning => "深度学习"
_ => "未知"
}) +
" |\n"
report = report +
"| 噪声类型 | " +
(match config.noise_type {
NoiseType::Gaussian => "高斯噪声"
NoiseType::SaltAndPepper => "椒盐噪声"
NoiseType::Poisson => "泊松噪声"
NoiseType::Speckle => "斑点噪声"
_ => "未知"
}) +
" |\n"
report = report +
"| 噪声水平 | " +
config.noise_level.to_string() +
" |\n"
report = report +
"| 模糊类型 | " +
(match config.blur_type {
BlurType::Gaussian => "高斯模糊"
BlurType::Motion => "运动模糊"
BlurType::Defocus => "散焦模糊"
_ => "未知"
}) +
" |\n"
report = report + "| 核大小 | " + config.kernel_size.to_string() + " |\n"
report = report +
"| 超分倍率 | " +
config.scale_factor.to_string() +
"x |\n"
report = report +
"| 划痕去除 | " +
(if config.scratch_removal { "开启" } else { "关闭" }) +
" |\n"
report = report +
"| 降噪强度 | " +
config.noise_reduction.to_string() +
" |\n"
report = report +
"| 对比度增强 | " +
config.contrast_enhancement.to_string() +
" |\n"
report = report +
"| 上色 | " +
(if config.colorization { "开启" } else { "关闭" }) +
" |\n"
report = report +
"| 人脸增强 | " +
(if config.face_enhancement { "开启" } else { "关闭" }) +
" |\n"
report = report + "\n### 结果\n\n"
report = report + result_description + "\n"
report
}