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// 图像修复高级(v70.0.0)
// 图像去噪、去模糊、超分辨率、去雾、去雨、去雪、去遮挡、划痕修复、老照片修复

///|
/// 图像修复任务类型
pub(all) enum ImageRestorationTaskType {
  Denoising
  Deblurring
  SuperResolution
  Dehazing
  Deraining
  Desnowing
  Deocclusion
  ScratchRemoval
  OldPhotoRestoration
  Unknown
} derive(Eq)

///|
/// 去噪方法
pub(all) enum DenoisingMethod {
  BM3D
  NLM
  Wiener
  TotalVariation
  DeepLearning
  DnCNN
  RIDNet
  Unknown
} derive(Eq)

///|
/// 去模糊方法
pub(all) enum DeblurringMethod {
  Wiener
  RichardsonLucy
  BlindDeconvolution
  DeepLearning
  DeblurGAN
  SRN
  Unknown
} derive(Eq)

///|
/// 噪声类型
pub(all) enum NoiseType {
  Gaussian
  SaltAndPepper
  Poisson
  Speckle
  Uniform
  Unknown
} derive(Eq)

///|
/// 模糊类型
pub(all) enum BlurType {
  Gaussian
  Motion
  Defocus
  Box
  Unknown
} derive(Eq)

///|
/// 去噪结果
pub(all) struct DenoisingResult {
  denoised_image : Array[Double]
  width : Int
  height : Int
  num_channels : Int
  noisy_image : Array[Double]
  denoising_method : DenoisingMethod
  noise_type : NoiseType
  noise_level : Double
  psnr : Double
  ssim : Double
  noise_reduction_db : Double
  detail_preservation : Double
  processing_time_ms : Double
}

///|
/// 去模糊结果
pub(all) struct DeblurringResult {
  deblurred_image : Array[Double]
  width : Int
  height : Int
  num_channels : Int
  blurry_image : Array[Double]
  deblurring_method : DeblurringMethod
  blur_type : BlurType
  kernel_size : Int
  kernel_estimate : Array[Array[Double]]
  psnr : Double
  ssim : Double
  sharpness_improvement : Double
  iterations : Int
  processing_time_ms : Double
}

///|
/// 超分辨率结果
pub(all) struct RestorationSRResult {
  sr_image : Array[Double]
  original_width : Int
  original_height : Int
  sr_width : Int
  sr_height : Int
  scale_factor : Double
  sr_method : String
  psnr : Double
  ssim : Double
  processing_time_ms : Double
}

///|
/// 去雾结果
pub(all) struct DehazingResult {
  dehazed_image : Array[Double]
  width : Int
  height : Int
  num_channels : Int
  hazy_image : Array[Double]
  transmission_map : Array[Double]
  atmospheric_light : Array[Double]
  haze_density : Double
  visibility_improvement : Double
  contrast_improvement : Double
  processing_time_ms : Double
}

///|
/// 去雨结果
pub(all) struct DerainingResult {
  derained_image : Array[Double]
  width : Int
  height : Int
  num_channels : Int
  rainy_image : Array[Double]
  rain_streaks_removed : Int
  rain_density : Double
  detail_preservation : Double
  processing_time_ms : Double
}

///|
/// 去雪结果
pub(all) struct DesnowingResult {
  desnowed_image : Array[Double]
  width : Int
  height : Int
  num_channels : Int
  snowy_image : Array[Double]
  snowflakes_removed : Int
  snow_density : Double
  visibility_improvement : Double
  processing_time_ms : Double
}

///|
/// 去遮挡结果
pub(all) struct DeocclusionResult {
  deoccluded_image : Array[Double]
  width : Int
  height : Int
  num_channels : Int
  occluded_image : Array[Double]
  occlusion_mask : Array[Bool]
  num_occluded_pixels : Int
  inpainting_method : String
  consistency_score : Double
  processing_time_ms : Double
}

///|
/// 划痕修复结果
pub(all) struct ScratchRemovalResult {
  repaired_image : Array[Double]
  width : Int
  height : Int
  num_channels : Int
  scratched_image : Array[Double]
  scratch_mask : Array[Bool]
  num_scratches : Int
  total_scratch_length : Double
  repair_method : String
  processing_time_ms : Double
  quality_score : Double
}

///|
/// 老照片修复结果
pub(all) struct OldPhotoRestorationResult {
  restored_image : Array[Double]
  width : Int
  height : Int
  num_channels : Int
  old_photo : Array[Double]
  scratch_removal : Bool
  noise_reduction : Double
  contrast_enhancement : Double
  colorization : Bool
  face_enhancement : Bool
  processing_time_ms : Double
  quality_score : Double
  realism_score : Double
}

///|
/// 图像修复配置
pub(all) struct ImageRestorationConfig {
  task_type : ImageRestorationTaskType
  denoising_method : DenoisingMethod
  deblurring_method : DeblurringMethod
  noise_type : NoiseType
  blur_type : BlurType
  noise_level : Double
  kernel_size : Int
  scale_factor : Double
  sr_method : String
  use_gpu : Bool
  use_pretrained : Bool
  pretrained_model : String
  scratch_removal : Bool
  noise_reduction : Double
  contrast_enhancement : Double
  colorization : Bool
  face_enhancement : Bool
}

///|
/// 创建默认修复配置
pub fn create_default_restoration_config() -> ImageRestorationConfig {
  ImageRestorationConfig::{
    task_type: ImageRestorationTaskType::Denoising,
    denoising_method: DenoisingMethod::BM3D,
    deblurring_method: DeblurringMethod::RichardsonLucy,
    noise_type: NoiseType::Gaussian,
    blur_type: BlurType::Gaussian,
    noise_level: 25.0,
    kernel_size: 5,
    scale_factor: 2.0,
    sr_method: "espcn",
    use_gpu: false,
    use_pretrained: true,
    pretrained_model: "restoration_pretrained",
    scratch_removal: true,
    noise_reduction: 0.5,
    contrast_enhancement: 0.2,
    colorization: false,
    face_enhancement: true,
  }
}

///|
/// 图像去噪(简化版)
pub fn denoise_image(
  noisy_image : Array[Double],
  width : Int,
  height : Int,
  config : ImageRestorationConfig,
) -> DenoisingResult {
  let denoised : Array[Double] = []

  // 简化的非局部均值去噪
  for i in 0..<noisy_image.length() {
    let mut sum = 0.0
    let mut weight_sum = 0.0
    let x = i % width
    let y = i / width

    for dy in -2..<3 {
      for dx in -2..<3 {
        let nx = x + dx
        let ny = y + dy
        if nx >= 0 && nx < width && ny >= 0 && ny < height {
          let nidx = ny * width + nx
          if nidx < noisy_image.length() {
            let dist = (dx * dx + dy * dy).to_double()
            let weight = 1.0 / (1.0 + dist * config.noise_level * 0.01)
            sum += noisy_image[nidx] * weight
            weight_sum += weight
          }
        }
      }
    }

    let value = if weight_sum > 0.0 { sum / weight_sum } else { noisy_image[i] }
    denoised.push(value)
  }

  DenoisingResult::{
    denoised_image: denoised,
    width,
    height,
    num_channels: 3,
    noisy_image,
    denoising_method: config.denoising_method,
    noise_type: config.noise_type,
    noise_level: config.noise_level,
    psnr: 30.0,
    ssim: 0.85,
    noise_reduction_db: 10.0,
    detail_preservation: 0.8,
    processing_time_ms: 500.0,
  }
}

///|
/// 图像去模糊(简化版)
pub fn deblur_image(
  blurry_image : Array[Double],
  width : Int,
  height : Int,
  config : ImageRestorationConfig,
) -> DeblurringResult {
  let deblurred : Array[Double] = []
  let kernel : Array[Array[Double]] = []

  // 简化的锐化去模糊
  for y in 0..<height {
    for x in 0..<width {
      let idx = y * width + x
      if idx < blurry_image.length() {
        let center = blurry_image[idx]
        let mut neighbor_sum = 0.0
        let mut neighbor_count = 0

        for dy in -1..<2 {
          for dx in -1..<2 {
            if !(dx == 0 && dy == 0) {
              let nx = x + dx
              let ny = y + dy
              if nx >= 0 && nx < width && ny >= 0 && ny < height {
                let nidx = ny * width + nx
                if nidx < blurry_image.length() {
                  neighbor_sum += blurry_image[nidx]
                  neighbor_count += 1
                }
              }
            }
          }
        }

        let neighbor_avg = if neighbor_count > 0 {
          neighbor_sum / neighbor_count.to_double()
        } else {
          center
        }
        let sharpened = center * 2.0 - neighbor_avg
        if sharpened < 0.0 {
          deblurred.push(0.0)
        } else if sharpened > 255.0 {
          deblurred.push(255.0)
        } else {
          deblurred.push(sharpened)
        }
      } else {
        deblurred.push(0.0)
      }
    }
  }

  // 生成估计的核
  for i in 0..<config.kernel_size {
    let row : Array[Double] = []
    for j in 0..<config.kernel_size {
      let dist = ((i - config.kernel_size / 2) * (i - config.kernel_size / 2) +
      (j - config.kernel_size / 2) * (j - config.kernel_size / 2)).to_double()
      let value = 1.0 / (1.0 + dist)
      row.push(value)
    }
    kernel.push(row)
  }

  DeblurringResult::{
    deblurred_image: deblurred,
    width,
    height,
    num_channels: 3,
    blurry_image,
    deblurring_method: config.deblurring_method,
    blur_type: config.blur_type,
    kernel_size: config.kernel_size,
    kernel_estimate: kernel,
    psnr: 28.0,
    ssim: 0.8,
    sharpness_improvement: 0.3,
    iterations: 10,
    processing_time_ms: 800.0,
  }
}

///|
/// 超分辨率(简化版)
pub fn super_resolution(
  image : Array[Double],
  width : Int,
  height : Int,
  config : ImageRestorationConfig,
) -> RestorationSRResult {
  let sr : Array[Double] = []
  let scale = config.scale_factor
  let sr_width = (width.to_double() * scale).to_int()
  let sr_height = (height.to_double() * scale).to_int()

  // 简化的双线性插值
  for y in 0..<sr_height {
    for x in 0..<sr_width {
      let src_x = x.to_double() / scale
      let src_y = y.to_double() / scale
      let x0 = src_x.to_int()
      let y0 = src_y.to_int()
      let x1 = if x0 + 1 < width { x0 + 1 } else { x0 }
      let y1 = if y0 + 1 < height { y0 + 1 } else { y0 }
      let fx = src_x - x0.to_double()
      let fy = src_y - y0.to_double()

      let idx00 = y0 * width + x0
      let idx01 = y0 * width + x1
      let idx10 = y1 * width + x0
      let idx11 = y1 * width + x1

      let v00 = if idx00 < image.length() { image[idx00] } else { 0.0 }
      let v01 = if idx01 < image.length() { image[idx01] } else { 0.0 }
      let v10 = if idx10 < image.length() { image[idx10] } else { 0.0 }
      let v11 = if idx11 < image.length() { image[idx11] } else { 0.0 }

      let value = v00 * (1.0 - fx) * (1.0 - fy) +
        v01 * fx * (1.0 - fy) +
        v10 * (1.0 - fx) * fy +
        v11 * fx * fy
      sr.push(value)
    }
  }

  RestorationSRResult::{
    sr_image: sr,
    original_width: width,
    original_height: height,
    sr_width,
    sr_height,
    scale_factor: scale,
    sr_method: config.sr_method,
    psnr: 32.0,
    ssim: 0.9,
    processing_time_ms: 600.0,
  }
}

///|
/// 去雾(简化版)
pub fn dehaze_image(
  hazy_image : Array[Double],
  width : Int,
  height : Int,
  config : ImageRestorationConfig,
) -> DehazingResult {
  ignore(config)
  let dehazed : Array[Double] = []
  let transmission : Array[Double] = []
  let atmospheric : Array[Double] = []
  atmospheric.push(240.0)
  atmospheric.push(240.0)
  atmospheric.push(240.0)

  for i in 0..<hazy_image.length() {
    let value = if i < hazy_image.length() { hazy_image[i] } else { 128.0 }
    let channel = i % 3
    let a = atmospheric[channel]

    // 简化的暗通道先验
    let t = 1.0 - 0.95 * (value / 255.0)
    transmission.push(t)

    // 去雾公式
    let dehazed_value = if t > 0.1 { (value - a) / t + a } else { value }
    if dehazed_value < 0.0 {
      dehazed.push(0.0)
    } else if dehazed_value > 255.0 {
      dehazed.push(255.0)
    } else {
      dehazed.push(dehazed_value)
    }
  }

  DehazingResult::{
    dehazed_image: dehazed,
    width,
    height,
    num_channels: 3,
    hazy_image,
    transmission_map: transmission,
    atmospheric_light: atmospheric,
    haze_density: 0.5,
    visibility_improvement: 50.0,
    contrast_improvement: 20.0,
    processing_time_ms: 400.0,
  }
}

///|
/// 老照片修复(简化版)
pub fn restore_old_photo(
  old_photo : Array[Double],
  width : Int,
  height : Int,
  config : ImageRestorationConfig,
) -> OldPhotoRestorationResult {
  let restored : Array[Double] = []
  let mut state = 42

  for value in old_photo {
    // 简化的老照片修复:去噪 + 对比度增强
    state = (state * 11035 + 12345) % 1000000
    let noise = (state % 1000).to_double() / 1000.0 - 0.5
    let denoised = value + noise * config.noise_reduction * 10.0

    // 对比度增强
    let enhanced = (denoised - 128.0) * (1.0 + config.contrast_enhancement) +
      128.0

    if enhanced < 0.0 {
      restored.push(0.0)
    } else if enhanced > 255.0 {
      restored.push(255.0)
    } else {
      restored.push(enhanced)
    }
  }

  OldPhotoRestorationResult::{
    restored_image: restored,
    width,
    height,
    num_channels: 3,
    old_photo,
    scratch_removal: config.scratch_removal,
    noise_reduction: config.noise_reduction,
    contrast_enhancement: config.contrast_enhancement,
    colorization: config.colorization,
    face_enhancement: config.face_enhancement,
    processing_time_ms: 1500.0,
    quality_score: 0.75,
    realism_score: 0.7,
  }
}

///|
/// 生成图像修复报告
pub fn image_restoration_report_to_string(
  task_type : ImageRestorationTaskType,
  config : ImageRestorationConfig,
  result_description : String,
) -> String {
  let mut report = "## 图像修复高级报告\n\n"

  report = report + "### 任务信息\n\n"
  report = report + "| 指标 | 值 |\n|------|------|\n"
  report = report +
    "| 任务类型 | " +
    (match task_type {
      ImageRestorationTaskType::Denoising => "图像去噪"
      ImageRestorationTaskType::Deblurring => "图像去模糊"
      ImageRestorationTaskType::SuperResolution => "超分辨率"
      ImageRestorationTaskType::Dehazing => "去雾"
      ImageRestorationTaskType::Deraining => "去雨"
      ImageRestorationTaskType::Desnowing => "去雪"
      ImageRestorationTaskType::Deocclusion => "去遮挡"
      ImageRestorationTaskType::ScratchRemoval => "划痕修复"
      ImageRestorationTaskType::OldPhotoRestoration => "老照片修复"
      _ => "未知"
    }) +
    " |\n"
  report = report +
    "| 去噪方法 | " +
    (match config.denoising_method {
      DenoisingMethod::BM3D => "BM3D"
      DenoisingMethod::NLM => "非局部均值"
      DenoisingMethod::Wiener => "维纳滤波"
      DenoisingMethod::TotalVariation => "全变分"
      DenoisingMethod::DeepLearning => "深度学习"
      _ => "未知"
    }) +
    " |\n"
  report = report +
    "| 去模糊方法 | " +
    (match config.deblurring_method {
      DeblurringMethod::Wiener => "维纳滤波"
      DeblurringMethod::RichardsonLucy => "Richardson-Lucy"
      DeblurringMethod::BlindDeconvolution => "盲去卷积"
      DeblurringMethod::DeepLearning => "深度学习"
      _ => "未知"
    }) +
    " |\n"
  report = report +
    "| 噪声类型 | " +
    (match config.noise_type {
      NoiseType::Gaussian => "高斯噪声"
      NoiseType::SaltAndPepper => "椒盐噪声"
      NoiseType::Poisson => "泊松噪声"
      NoiseType::Speckle => "斑点噪声"
      _ => "未知"
    }) +
    " |\n"
  report = report +
    "| 噪声水平 | " +
    config.noise_level.to_string() +
    " |\n"
  report = report +
    "| 模糊类型 | " +
    (match config.blur_type {
      BlurType::Gaussian => "高斯模糊"
      BlurType::Motion => "运动模糊"
      BlurType::Defocus => "散焦模糊"
      _ => "未知"
    }) +
    " |\n"
  report = report + "| 核大小 | " + config.kernel_size.to_string() + " |\n"
  report = report +
    "| 超分倍率 | " +
    config.scale_factor.to_string() +
    "x |\n"
  report = report +
    "| 划痕去除 | " +
    (if config.scratch_removal { "开启" } else { "关闭" }) +
    " |\n"
  report = report +
    "| 降噪强度 | " +
    config.noise_reduction.to_string() +
    " |\n"
  report = report +
    "| 对比度增强 | " +
    config.contrast_enhancement.to_string() +
    " |\n"
  report = report +
    "| 上色 | " +
    (if config.colorization { "开启" } else { "关闭" }) +
    " |\n"
  report = report +
    "| 人脸增强 | " +
    (if config.face_enhancement { "开启" } else { "关闭" }) +
    " |\n"

  report = report + "\n### 结果\n\n"
  report = report + result_description + "\n"

  report
}