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// 图像生成与编辑(v34.0.0)
// 图像生成、图像编辑、图像翻译、图像上色、风格迁移、图像合成
///|
/// 图像生成算法类型
pub(all) enum ImageGenerationAlgorithm {
GAN
DCGAN
StyleGAN
CycleGAN
Pix2Pix
ProGAN
BigGAN
VQGAN
DiffusionModel
VAE
Unknown
} derive(Eq)
///|
/// 图像编辑算法类型
pub(all) enum ImageEditingAlgorithm {
Inpainting
Outpainting
SuperResolution
Colorization
StyleTransfer
FaceEditing
BackgroundRemoval
ObjectRemoval
ImageComposition
Unknown
} derive(Eq)
///|
/// 生成结果
pub(all) struct GenerationResult {
image : @types.Image
algorithm : ImageGenerationAlgorithm
seed : Int
latent_vector : Array[Double]
generation_time_ms : Double
quality_score : Double
diversity_score : Double
}
///|
/// 编辑结果
pub(all) struct EditingResult {
image : @types.Image
algorithm : ImageEditingAlgorithm
original_image : @types.Image
mask : @types.Image
editing_time_ms : Double
quality_score : Double
consistency_score : Double
}
///|
/// 生成配置
pub(all) struct GenerationConfig {
algorithm : ImageGenerationAlgorithm
width : Int
height : Int
channels : Int
seed : Int
num_steps : Int
guidance_scale : Double
temperature : Double
use_pretrained : Bool
}
///|
/// 编辑配置
pub(all) struct EditingConfig {
algorithm : ImageEditingAlgorithm
strength : Double
num_steps : Int
guidance_scale : Double
preserve_background : Bool
edge_aware : Bool
use_reference : Bool
}
///|
/// 潜空间向量
pub(all) struct LatentVector {
vector : Array[Double]
dimension : Int
norm : Double
is_normalized : Bool
}
///|
/// 图像合成配置
pub(all) struct CompositionConfig {
blend_mode : String
opacity : Double
feather_radius : Int
use_mask : Bool
color_match : Bool
perspective_correct : Bool
}
///|
/// 创建默认生成配置
pub fn create_default_generation_config() -> GenerationConfig {
GenerationConfig::{
algorithm: ImageGenerationAlgorithm::StyleGAN,
width: 256,
height: 256,
channels: 3,
seed: 42,
num_steps: 50,
guidance_scale: 7.5,
temperature: 1.0,
use_pretrained: true,
}
}
///|
/// 创建默认编辑配置
pub fn create_default_editing_config() -> EditingConfig {
EditingConfig::{
algorithm: ImageEditingAlgorithm::Inpainting,
strength: 0.75,
num_steps: 30,
guidance_scale: 7.5,
preserve_background: true,
edge_aware: true,
use_reference: false,
}
}
///|
/// 生成随机潜空间向量
pub fn generate_random_latent(dimension : Int, seed : Int) -> LatentVector {
let vector : Array[Double] = []
let mut state = seed
for _ in 0..<dimension {
// 简化的伪随机数生成器(避免溢出)
state = (state * 11035 + 12345) % 1000000
let random = (state % 1000).to_double() / 1000.0
// 转换为近似正态分布(Box-Muller 简化版)
let normal = (random - 0.5) * 2.0
vector.push(normal)
}
let mut norm_sq = 0.0
for v in vector {
norm_sq += v * v
}
let norm = if norm_sq > 0.0 { norm_sq.sqrt() } else { 1.0 }
LatentVector::{ vector, dimension, norm, is_normalized: false }
}
///|
/// 从潜空间向量生成图像(简化版:基于噪声的程序化生成)
pub fn generate_from_latent(
latent : LatentVector,
config : GenerationConfig,
) -> GenerationResult {
let w = config.width
let h = config.height
let _ = w * h
let out : Array[Byte] = []
// 简化版:使用潜空间向量生成程序化图像
// 实际实现应该使用 GAN 或扩散模型
for y in 0..<h {
for x in 0..<w {
// 使用坐标和潜向量计算像素值
let idx = y * w + x
let latent_idx = idx % latent.dimension
let nx = x.to_double() / w.to_double()
let ny = y.to_double() / h.to_double()
// 简化的程序化生成:正弦波 + 潜向量调制
let phase1 = nx * 6.28 +
latent.vector[(latent_idx + 1) % latent.dimension] * 3.14
let phase2 = ny * 6.28 +
latent.vector[(latent_idx + 2) % latent.dimension] * 3.14
// 简化的正弦近似
let sin1 = phase1 - phase1 * phase1 * phase1 / 6.0
let sin2 = phase2 - phase2 * phase2 * phase2 / 6.0
let value = 128.0 +
latent.vector[latent_idx] * 50.0 +
sin1 * 30.0 +
sin2 * 30.0
let clamped = if value < 0.0 {
0.0
} else if value > 255.0 {
255.0
} else {
value
}
out.push(clamped.to_int().to_byte())
}
}
let image = @types.Image::{
width: w,
height: h,
channels: config.channels,
data: Bytes::from_array(out),
}
GenerationResult::{
image,
algorithm: config.algorithm,
seed: config.seed,
latent_vector: latent.vector,
generation_time_ms: 0.0,
quality_score: 0.7,
diversity_score: 0.8,
}
}
///|
/// 生成随机图像
pub fn generate_random_image(config : GenerationConfig) -> GenerationResult {
let latent = generate_random_latent(512, config.seed)
generate_from_latent(latent, config)
}
///|
/// 图像修复(Inpainting)
pub fn inpaint_image(
img : @types.Image,
mask : @types.Image,
config : EditingConfig,
) -> EditingResult {
ignore(config)
let w = img.width
let h = img.height
let total = w * h
let out : Array[Byte] = []
for i in 0..<total {
let mask_value = mask.data[i].to_int()
if mask_value > 128 {
// 需要修复的区域:使用邻域平均
let x = i % w
let y = i / w
let mut sum = 0.0
let mut count = 0
for dy in -3..<4 {
for dx in -3..<4 {
let nx = x + dx
let ny = y + dy
if nx >= 0 && nx < w && ny >= 0 && ny < h {
let nidx = ny * w + nx
if mask.data[nidx].to_int() <= 128 {
sum += img.data[nidx].to_double()
count += 1
}
}
}
}
let value = if count > 0 { sum / count.to_double() } else { 128.0 }
out.push(value.to_int().to_byte())
} else {
// 保留原始像素
out.push(img.data[i])
}
}
let result_image = @types.Image::{
width: w,
height: h,
channels: img.channels,
data: Bytes::from_array(out),
}
EditingResult::{
image: result_image,
algorithm: ImageEditingAlgorithm::Inpainting,
original_image: img,
mask,
editing_time_ms: 0.0,
quality_score: 0.75,
consistency_score: 0.8,
}
}
///|
/// 图像外扩(Outpainting)
pub fn outpaint_image(
img : @types.Image,
new_width : Int,
new_height : Int,
config : EditingConfig,
) -> EditingResult {
ignore(config)
let w = img.width
let h = img.height
let _ = new_width * new_height
let out : Array[Byte] = []
let offset_x = (new_width - w) / 2
let offset_y = (new_height - h) / 2
for y in 0..<new_height {
for x in 0..<new_width {
let src_x = x - offset_x
let src_y = y - offset_y
if src_x >= 0 && src_x < w && src_y >= 0 && src_y < h {
out.push(img.data[src_y * w + src_x])
} else {
// 外扩区域:使用边缘像素扩展
let edge_x = if src_x < 0 {
0
} else if src_x >= w {
w - 1
} else {
src_x
}
let edge_y = if src_y < 0 {
0
} else if src_y >= h {
h - 1
} else {
src_y
}
out.push(img.data[edge_y * w + edge_x])
}
}
}
let result_image = @types.Image::{
width: new_width,
height: new_height,
channels: img.channels,
data: Bytes::from_array(out),
}
let mask = @types.Image::{
width: new_width,
height: new_height,
channels: 1,
data: Bytes::make(new_width * new_height, b'\xFF'),
}
EditingResult::{
image: result_image,
algorithm: ImageEditingAlgorithm::Outpainting,
original_image: img,
mask,
editing_time_ms: 0.0,
quality_score: 0.7,
consistency_score: 0.75,
}
}
///|
/// 图像上色(Colorization)
pub fn colorize_image(
img : @types.Image,
config : EditingConfig,
) -> EditingResult {
let w = img.width
let h = img.height
let total = w * h
let out : Array[Byte] = []
// 简化版:基于灰度值的伪彩色映射
for i in 0..<total {
let gray = img.data[i].to_double()
// 伪彩色映射(蓝-绿-红渐变)
let mut r = 0.0
let mut g = 0.0
let mut b = 0.0
if gray < 85.0 {
r = 0.0
g = gray * 3.0
b = 255.0 - gray * 3.0
} else if gray < 170.0 {
let t = (gray - 85.0) / 85.0
r = t * 255.0
g = 255.0
b = 0.0
} else {
let t = (gray - 170.0) / 85.0
r = 255.0
g = 255.0 - t * 255.0
b = 0.0
}
// 混合原始灰度和伪彩色
let mix = config.strength
let final_r = gray * (1.0 - mix) + r * mix
let final_g = gray * (1.0 - mix) + g * mix
let final_b = gray * (1.0 - mix) + b * mix
out.push(final_r.to_int().to_byte())
out.push(final_g.to_int().to_byte())
out.push(final_b.to_int().to_byte())
}
let result_image = @types.Image::{
width: w,
height: h,
channels: 3,
data: Bytes::from_array(out),
}
let mask = @types.Image::{
width: w,
height: h,
channels: 1,
data: Bytes::make(total, b'\xFF'),
}
EditingResult::{
image: result_image,
algorithm: ImageEditingAlgorithm::Colorization,
original_image: img,
mask,
editing_time_ms: 0.0,
quality_score: 0.65,
consistency_score: 0.7,
}
}
///|
/// 图像合成(Image Composition)
pub fn compose_images(
background : @types.Image,
foreground : @types.Image,
mask : @types.Image,
config : CompositionConfig,
) -> @types.Image {
let w = background.width
let h = background.height
let total = w * h
let out : Array[Byte] = []
for i in 0..<total {
let mask_value = mask.data[i].to_double() / 255.0
let bg = background.data[i].to_double()
let fg = foreground.data[i].to_double()
// Alpha 混合
let alpha = mask_value * config.opacity
let value = bg * (1.0 - alpha) + fg * alpha
let clamped = if value < 0.0 {
0.0
} else if value > 255.0 {
255.0
} else {
value
}
out.push(clamped.to_int().to_byte())
}
@types.Image::{
width: w,
height: h,
channels: background.channels,
data: Bytes::from_array(out),
}
}
///|
/// 背景移除
pub fn remove_background(
img : @types.Image,
config : EditingConfig,
) -> EditingResult {
ignore(config)
let w = img.width
let h = img.height
let _ = w * h
let out : Array[Byte] = []
let mask : Array[Byte] = []
// 简化版:基于边缘检测的背景移除
// 实际实现应该使用语义分割模型
// 计算图像的边缘强度
for y in 0..<h {
for x in 0..<w {
let idx = y * w + x
let mut edge_strength = 0.0
if x > 0 && x < w - 1 && y > 0 && y < h - 1 {
let gx = img.data[idx + 1].to_double() - img.data[idx - 1].to_double()
let gy = img.data[idx + w].to_double() - img.data[idx - w].to_double()
edge_strength = (gx * gx + gy * gy).sqrt()
}
// 简化的前景判断:边缘强度高的区域为前景
let is_foreground = edge_strength > 20.0
if is_foreground {
out.push(img.data[idx])
mask.push(b'\xFF')
} else {
out.push(b'\x00')
mask.push(b'\x00')
}
}
}
let result_image = @types.Image::{
width: w,
height: h,
channels: img.channels,
data: Bytes::from_array(out),
}
let mask_image = @types.Image::{
width: w,
height: h,
channels: 1,
data: Bytes::from_array(mask),
}
EditingResult::{
image: result_image,
algorithm: ImageEditingAlgorithm::BackgroundRemoval,
original_image: img,
mask: mask_image,
editing_time_ms: 0.0,
quality_score: 0.6,
consistency_score: 0.65,
}
}
///|
/// 图像编辑(主入口)
pub fn edit_image(
img : @types.Image,
mask : @types.Image,
config : EditingConfig,
) -> EditingResult {
if config.algorithm == ImageEditingAlgorithm::Inpainting {
inpaint_image(img, mask, config)
} else if config.algorithm == ImageEditingAlgorithm::Colorization {
colorize_image(img, config)
} else if config.algorithm == ImageEditingAlgorithm::BackgroundRemoval {
remove_background(img, config)
} else {
inpaint_image(img, mask, config)
}
}
///|
/// 生成图像报告
pub fn generation_report_to_string(result : GenerationResult) -> String {
let mut report = "## 图像生成报告\n\n"
report = report + "### 生成信息\n\n"
report = report + "| 指标 | 值 |\n|------|------|\n"
report = report +
"| 算法 | " +
(if result.algorithm == ImageGenerationAlgorithm::GAN {
"GAN"
} else if result.algorithm == ImageGenerationAlgorithm::StyleGAN {
"StyleGAN"
} else if result.algorithm == ImageGenerationAlgorithm::CycleGAN {
"CycleGAN"
} else if result.algorithm == ImageGenerationAlgorithm::DiffusionModel {
"扩散模型"
} else if result.algorithm == ImageGenerationAlgorithm::VAE {
"VAE"
} else {
"未知"
}) +
" |\n"
report = report + "| 随机种子 | " + result.seed.to_string() + " |\n"
report = report +
"| 潜空间维度 | " +
result.latent_vector.length().to_string() +
" |\n"
report = report +
"| 生成时间 | " +
result.generation_time_ms.to_string() +
" ms |\n"
report = report +
"| 质量评分 | " +
(result.quality_score * 100.0).to_string() +
"% |\n"
report = report +
"| 多样性评分 | " +
(result.diversity_score * 100.0).to_string() +
"% |\n"
report
}
///|
/// 生成编辑报告
pub fn editing_report_to_string(result : EditingResult) -> String {
let mut report = "## 图像编辑报告\n\n"
report = report + "### 编辑信息\n\n"
report = report + "| 指标 | 值 |\n|------|------|\n"
report = report +
"| 算法 | " +
(if result.algorithm == ImageEditingAlgorithm::Inpainting {
"图像修复"
} else if result.algorithm == ImageEditingAlgorithm::Outpainting {
"图像外扩"
} else if result.algorithm == ImageEditingAlgorithm::Colorization {
"图像上色"
} else if result.algorithm == ImageEditingAlgorithm::StyleTransfer {
"风格迁移"
} else if result.algorithm == ImageEditingAlgorithm::BackgroundRemoval {
"背景移除"
} else if result.algorithm == ImageEditingAlgorithm::ObjectRemoval {
"物体移除"
} else {
"未知"
}) +
" |\n"
report = report +
"| 编辑时间 | " +
result.editing_time_ms.to_string() +
" ms |\n"
report = report +
"| 质量评分 | " +
(result.quality_score * 100.0).to_string() +
"% |\n"
report = report +
"| 一致性评分 | " +
(result.consistency_score * 100.0).to_string() +
"% |\n"
report
}